//if the human wins, it plays the win sound effect, changes title card to say that the human won, and then starts the reset coroutine
    public void HWin()
    {
        if (end == false)
        {
            end = true;
            sm.playWin();
            tXM.HWin();
            //saves win
            winner = "human";

            StartCoroutine(waitThenReset());
        }
    }