public void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Player")) { sound.pickUpSound(.5f); } Destroy(gameObject); }
// manage the collision between this object and other object void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Player")) // if this object collide with the player { sound.pickUpSound(.5f); // play the sound of the pick up Destroy(gameObject); // then destroy this object } }