public StateHandler(KuaFuLueDuoStateMachine.StateType state, Action<DateTime, int> enter, Action<DateTime, int> updater, Action<DateTime, int> leaver)
			{
				this.State = state;
				this.enterAction = enter;
				this.updateAction = updater;
				this.leaveAction = leaver;
			}
		public void SetCurrState(KuaFuLueDuoStateMachine.StateType state, DateTime now, int param)
		{
			KuaFuLueDuoStateMachine.StateHandler oldHandler = this.Handlers[(int)this._CurrState];
			if (oldHandler != null)
			{
				oldHandler.Leave(now, param);
			}
			this._CurrState = state;
			KuaFuLueDuoStateMachine.StateHandler newHandler = this.Handlers[(int)this._CurrState];
			this._CurrStateEnterTicks = now.Ticks;
			if (newHandler != null)
			{
				newHandler.Enter(now, param);
			}
		}