Exemple #1
0
    void OnTriggerEnter2D(Collider2D obj)
    {
        if (obj.tag == "PlayerProjectile")
        {
            Destroy(obj.gameObject);

            DamageState++;
            StartCoroutine("HitBlinking");

            if (DamageState >= DmgStateAmount)
            {
                scoreCount.AddScore();
                GameObject Explosion = Instantiate(deathPlosion, transform.position, deathPlosion.transform.rotation);
                Destroy(Explosion, 2);
                Destroy(this.gameObject);
            }
        }
    }