void OnTriggerEnter2D(Collider2D obj) { if (obj.tag == "PlayerProjectile") { Destroy(obj.gameObject); DamageState++; StartCoroutine("HitBlinking"); if (DamageState >= DmgStateAmount) { scoreCount.AddScore(); GameObject Explosion = Instantiate(deathPlosion, transform.position, deathPlosion.transform.rotation); Destroy(Explosion, 2); Destroy(this.gameObject); } } }