Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (health <= 0)
     {
         ///increment score here
         score.add(10);
         Destroy(gameObject);
     }
     if (target)
     {
         targetDir   = target.position - transform.position;
         distance    = Vector3.Distance(target.position, transform.position);
         move_step   = move_speed * Time.deltaTime;
         rotate_step = rotate_speed * Time.deltaTime;
         if (distance > d1)
         {
             transform.position = Vector3.MoveTowards(transform.position, target.position, move_step);
         }
         if (distance < d2)
         {
             es.PanicFire();
         }
         if (distance > d2)
         {
             es.EndPanicFire();
         }
         transform.forward = Vector3.RotateTowards(transform.forward, targetDir, rotate_step, 0.0f);
     }
 }