void Start()
 {
     rdmobj             = GameObject.Find("RdmGen").GetComponent <RdmObjGen>();
     btnShield          = gameObject.GetComponent <Button>();
     scoreCounter       = GameObject.Find("subScoreCounter").GetComponent <scoreCounter>();
     achPowerTripScript = GameObject.Find("btnBoost").GetComponent <achPowerTripper>();
 }
 void Start()
 {
     rdmobj          = GameObject.Find("RdmGen").GetComponent <RdmObjGen>();
     boostLane       = GameObject.Find("BoostLane");
     healthbarSlider = GameObject.Find("healthSlider").GetComponent <Slider>();
     boostbarSlider  = GameObject.Find("boostSlider").GetComponent <Slider>();
     ui        = GameObject.Find("UI");
     maincam   = GameObject.Find("Main Camera");
     cam       = Camera.main;
     btnPause  = GameObject.Find("Pause");
     goPanel   = GameObject.Find("goPanel");
     gameover  = goPanel.GetComponent <Animator>();
     player    = GameObject.FindGameObjectWithTag("Player");
     scoring   = GameObject.Find("subScoreCounter").GetComponent <scoreCounter>();
     pDescend  = player.gameObject.GetComponent <camdescend>();
     anim      = GameObject.FindGameObjectWithTag("character").GetComponent <Animation>();
     btnShield = GameObject.Find("btnShield").GetComponent <Button>();
     btnAttack = GameObject.Find("btnAttack").GetComponent <Button>();
     btnBoost  = GameObject.Find("btnBoost").GetComponent <Button>();
     PlayerPrefs.DeleteKey("tempGoldCoins");
     colCoins          = GameObject.Find("txtCc").GetComponent <Text>();
     character         = GameObject.FindGameObjectWithTag("character");
     lvlUpScript       = GameObject.Find("subScoreCounter").GetComponent <levelUp>();
     swipeScript       = maincam.gameObject.GetComponent <SwipeMovement>();
     txtExpReq         = GameObject.Find("txtExpReq").GetComponent <Text>();
     expSlider         = GameObject.Find("expSlider").GetComponent <Slider>();
     txtExpCur         = GameObject.Find("txtExpCur").GetComponent <Text>();
     rewardedAdsScript = GameObject.Find("simpleAd").GetComponent <rewardedAds>();
     uigoldScript      = GameObject.Find("txtuigold").GetComponent <uigoldUpdater>();
     pauseScript       = GameObject.Find("onPause").GetComponent <pauseScale>();
     uigoldScript.updateGoldCoin();
 }
 void Start()
 {
     rdmobj = GameObject.Find("RdmGen").GetComponent <RdmObjGen>();
     spawnPointProjectile = GameObject.Find("spawnPointProjectile");
     btnAttack            = gameObject.GetComponent <Button>();
     cooldownAttackScript = GameObject.Find("cooldownAttack").GetComponent <cooldownAttack>();
     scoreCounter         = GameObject.Find("subScoreCounter").GetComponent <scoreCounter>();
     achPowerTripScript   = GameObject.Find("btnBoost").GetComponent <achPowerTripper>();
 }
Exemple #5
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    // Start is called before the first frame update
    void Awake()
    {
        scoreManager = GameObject.Find("ScoreManager");
        ScoreCounter = scoreManager.GetComponent <scoreCounter>();

        Score      = ScoreCounter.score;
        final.text = "Final Score " + Score.ToString() + '\n' + '\n' + "You popped : " + '\n' + ScoreCounter.bigPop.ToString() +
                     " Big Bubbles" + '\n' + ScoreCounter.mediumPop.ToString() + " Medium Bubbles" + '\n' + ScoreCounter.smallPop.ToString() + " Small Bubbles";
    }
Exemple #6
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    void Start()
    {
        //score management
        scorer      = GameObject.Find("ScoreManager");
        scoreScript = scorer.GetComponent <scoreCounter>();

        //sound management
        soundManager = GameObject.Find("Sound Manager");
        soundScript  = soundManager.GetComponent <soundManager>();
    }
Exemple #7
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 void Start()
 {
     objScoreCounter = GameObject.Find("subScoreCounter"); try
     {
         scoreCounterScript = objScoreCounter.GetComponent <scoreCounter>();
     }
     catch (System.Exception)
     {
     }
 }
Exemple #8
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    public static void saveGame(scoreCounter sC)
    {
        BinaryFormatter binaryFormatter = new BinaryFormatter();
        string          path            = Application.persistentDataPath + "/save.txt";
        FileStream      stream          = new FileStream(path, FileMode.Create);

        highScore hiScore = new highScore(sC);

        binaryFormatter.Serialize(stream, hiScore);
        stream.Close();
    }
    // Use this for initialization
    void Start()
    {
        scoreCounterScript = GameObject.Find("subScoreCounter").GetComponent <scoreCounter>();
        simpleAdScript     = GameObject.Find("simpleAd").GetComponent <simpleAd>();

        if (!PlayerPrefs.HasKey("rewardedAdCounter"))
        {
            PlayerPrefs.SetInt("rewardedAdCounter", 0);
        }
        if (!PlayerPrefs.HasKey("rewardClaimed"))
        {
            PlayerPrefs.SetInt("rewardClaimed", 1);
        }
    }
    // Use this for initialization
    void Start()
    {
        scoreCounter = GameObject.Find("subScoreCounter").GetComponent <scoreCounter>();
        if (!PlayerPrefs.HasKey("expEarned"))
        {
            PlayerPrefs.SetFloat("expEarned", 0.0f);
        }
        if (!PlayerPrefs.HasKey("playerLevel"))
        {
            PlayerPrefs.SetInt("playerLevel", 1);
        }
        if (!PlayerPrefs.HasKey("skillPoints"))
        {
            PlayerPrefs.SetInt("skillPoints", 1);
        }
        //  if (!PlayerPrefs.HasKey("swipeCap")) PlayerPrefs.SetInt("swipeCap", swipeBaseValue);
        lvlNum = 0;


        txtlvlup  = GameObject.Find("txtlvlup2").GetComponent <Text>();
        lvlUpAnim = GameObject.Find("lvlUpPanel").GetComponent <Animator>();

        //display temporary code

        skillpoints      = GameObject.Find("skillpoints").GetComponent <Text>();
        level            = GameObject.Find("level").GetComponent <Text>();
        level.text       = "Level: " + PlayerPrefs.GetInt("playerLevel").ToString();
        skillpoints.text = "Skillpoints: " + PlayerPrefs.GetInt("skillPoints").ToString();

        //print required xp and current level
        txtLvl    = GameObject.Find("txtLvl").GetComponent <Text>();
        txtExpReq = GameObject.Find("txtExpReq").GetComponent <Text>();
        expSlider = GameObject.Find("expSlider").GetComponent <Slider>();
        txtExpCur = GameObject.Find("txtExpCur").GetComponent <Text>();

        lvlUpAnimationScript = GameObject.Find("subScoreCounter").GetComponent <levelUpAnimation>();
        //   PlayerPrefs.SetFloat("expEarned", lvl[lvl.Length - 1] - 1);
        checkReachedScore();
    }
    // Use this for initialization
    void Start()
    {
        scoreCounter = GameObject.Find("subScoreCounter").GetComponent <scoreCounter>();
        PlayerPrefs.SetInt("boost3timesAch", 0);
        boostLane          = GameObject.Find("BoostLane");
        btnShield          = GameObject.Find("btnShield").GetComponent <Button>();
        btnAttack          = GameObject.Find("btnAttack").GetComponent <Button>();
        btnBoost           = GameObject.Find("btnBoost").GetComponent <Button>();
        btnPause           = GameObject.Find("Pause");
        maincam            = GameObject.Find("Main Camera");
        swipeScript        = maincam.gameObject.GetComponent <SwipeMovement>();
        boostPropScript    = GameObject.FindGameObjectWithTag("Player").GetComponent <boostProp>();
        cDownAttack        = GameObject.Find("cooldownAttack").GetComponent <cooldownAttack>();
        cDownShield        = GameObject.Find("cooldownShield").GetComponent <cooldownShield>();
        pauseScript        = GameObject.Find("onPause").GetComponent <pauseScale>();
        achPowerTripScript = GameObject.Find("btnBoost").GetComponent <achPowerTripper>();

        if (PlayerPrefs.HasKey("boostSkillLvl"))
        {
            boostSkillLvl = PlayerPrefs.GetInt("boostSkillLvl");
        }
        else
        {
            boostSkillLvl = 0;
        }

        if (boostbarSlider.value <= 0f && boostSkillLvl >= 1)
        {
            if (!isRunning)
            {
                regenBoost();
            }
        }

        coroutine = WaitAndUpdate(1.0f);
        StartCoroutine(coroutine);
    }
 void Start()
 {
     scorecounter = GameObject.FindObjectOfType <scoreCounter>();
     catapult     = GameObject.FindObjectOfType <Catapult>();
     Debug.Log(scorecounter.Score);
 }
Exemple #13
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 // Start is called before the first frame update
 void Start()
 {
     playerObj       = GameObject.FindGameObjectWithTag("Player");
     playerScript    = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     scoreCounterRef = GameObject.Find("_gameManager").GetComponent <scoreCounter>();
 }
Exemple #14
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 void Start()
 {
     scoreCount = GameObject.FindGameObjectWithTag("Score").GetComponent <scoreCounter>();
 }
Exemple #15
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 // Use this for initialization
 void Start()
 {
     target = GameObject.FindWithTag("Player").transform;
     score  = GameObject.Find("ScoreCounterObj").GetComponent <scoreCounter>();
     es     = GetComponent <EnemyShoot>();
 }
 public highScore(scoreCounter sC)
 {
     hiScore = sC.getHighestScore();
 }