// Update is called once per frame
    void Update()
    {
        elapsed += Time.deltaTime;
        if (elapsed >= cooldownSec)
        {
            if (Input.GetMouseButton(0))
            {
                elapsed = 0;
                anim.SetTrigger("attack1");
                projectile.playerShoot(startPosition.position, transform.forward, attack1, attack1Speed);
            }

            if (Input.GetMouseButton(1))
            {
                //animation2
                anim.SetTrigger("attack2");
                elapsed = 0;
                projectile.playerShoot(startPosition.position, transform.forward, attack2, attack2Speed);
            }
        }
    }