Exemple #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     //sound.Play();
     tile = other.gameObject.GetComponent <projectile>();
     if (tile)
     {
         Health -= tile.GetDamage();
         if (Health <= 0)
         {
             Died();
         }
     }
 }
Exemple #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        //sound.Play();
        projectile tile = other.gameObject.GetComponent <projectile>();

        if (tile)
        {
            Health -= tile.GetDamage();
            if (Health <= 0)
            {
                Destroy(gameObject);
                level.LoadLevel("Lose Screen");
            }
        }
    }
    void OnTriggerEnter(Collider collider)
    {
        projectile projectile = collider.gameObject.GetComponent <projectile>();

        if (collider.tag == "cannonBall")
        {
            if (projectile)
            {
                // Debug.Log("Projectile");
                health -= projectile.GetDamage();
                projectile.Hit();
                AudioSource.PlayClipAtPoint(hitSound1, transform.position);
                if (health <= 0)
                {
                    Die();
                }
            }
        }
    }