void OnTriggerEnter2D(Collider2D col) { projectile missile = col.gameObject.GetComponent <projectile> (); if (missile) { health -= missile.getdamage(); missile.hit(); if (health <= 0) { Destroy(gameObject); LevelManager level = GameObject.Find("LevelManager").GetComponent <LevelManager>(); level.LoadLevel("Lost"); } } }
void OnTriggerEnter2D(Collider2D col) { projectile missile = col.gameObject.GetComponent <projectile> (); if (missile) { health -= missile.getdamage(); missile.hit(); if (health <= 0) { Destroy(gameObject); AudioSource.PlayClipAtPoint(death, transform.position); scorekeeper.scoreinc(scorevalue); } } }