public void ShootAndStun(projectile bullet, Transform target, AnimationCurve arc) { Physic = Random.Range(MinDmg, MaxDmg); Fire = 0; Water = 0; Air = 0; Earth = 0; bullet.Seek(target, Physic, Fire, Water, Air, Earth, AOEradius, arc); }
public void Shoot(projectile bullet, Transform target, AnimationCurve arc) { Physic = Random.Range(MinDmg, MaxDmg); Fire = Physic * FireParcent; Water = Physic * WaterParcent; Air = Physic * AirParcent; Earth = Physic * EarthParcent; Enemy = target.gameObject.GetComponent <EnemyStats>(); bullet.Seek(target, Physic, Fire, Water, Air, Earth, AOEradius, arc); }