// Use this for initialization // void Start () { // // } private void finish() { canMoveOn = true; GameObject go = new GameObject(); go.AddComponent <nextLevelScript> (); go.transform.position = transform.position; playerScript temp = FindObjectOfType <playerScript>(); if (temp != null) { temp.setSpeed(new Vector2(0, 32)); temp.invulnerable = 999; } GameManagerScript.Instance.kaboom(); }