// Start is called before the first frame update void Start() { shieldCounter = 0; multiplier = 1.0f; mng = GameObject.Find("manager").GetComponent <manager>(); health = 100; }
protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { DataTable storeTable = storeBLL.GetAllStore(); stno.DataTextField = "stno"; stno.DataValueField = "stno"; stno.DataSource = storeTable; stno.DataBind(); if (Request.QueryString.Count > 0) { string strmno = Request.QueryString["mno"].ToString(); manager m = managerBLL.GetSingleByno(strmno); if (m != null) { mno.Value = strmno; mname.Value = m.mname; sex.Value = m.sex; birthday.Value = m.birthday.ToString("yyyy-MM-dd"); stno.SelectedValue = m.stno; } } else { Response.Redirect("ManagerList.aspx"); } } }
// Use this for initialization IEnumerator Start() { if (waves.Length == 0) { yield break; } manager = FindObjectOfType <manager>(); while (true) { while (manager.IsPlaying() == false) { yield return(new WaitForEndOfFrame()); } GameObject wave = (GameObject)Instantiate(waves[currentWave], transform.position, transform.rotation); while (wave.transform.childCount != 0) { yield return(new WaitForEndOfFrame()); } Destroy(wave); currentWave++; while (waves.Length <= currentWave) { currentWave = 0; } } }
// Start is called before the first frame update void Start() { popupmanager = GameObject.FindGameObjectWithTag("popup manager"); manager = this.gameObject.GetComponent <manager>(); mult = 1; add = 0; }
// Start is called before the first frame update void Start() { //myCollider = GetComponent<BoxCollider2D>(); thePlayerRB = GetComponent <Rigidbody2D>(); moveSpeed = normalSpeed; jumpSpeed = normalJumpSpeed; attackSpeed = normalAttackSpeed; respawnPosition = transform.position; facingRight = true; facingLeft = false; shotLeft = false; shotRight = false; maxPlayerHealth = 1; playerHealth = maxPlayerHealth; canShoot = true; canDig = true; canPickUpObject = false; isBeingHeld = false; isWalking = false; diggingProjectile.SetActive(false); theManager = FindObjectOfType <manager>(); }
private void button2_Click(object sender, EventArgs e) { manager m = new manager(datetb.Text, intb.Text, outtb.Text); collection.InsertOne(m); ReadAllDocuments(); }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { if (blackShape == false || (blackShape == true && player.powerup == true)) { if (!onlyOnce) { blockSoundManager sm = GameObject.FindObjectOfType(typeof(blockSoundManager)) as blockSoundManager; sm.tapSound(); // Destroy(other.gameObject); applyForce(); startMoving = true; if (levelClear) { player.levelCleared = true; player.powerup = false; cameraFollow.followPlayer = false; frameManager pl = GameObject.FindObjectOfType(typeof(frameManager)) as frameManager; pl.showNextScreen(); } //bulletStrike = true; onlyOnce = true; // an.enabled = true; manager mn = GameObject.FindObjectOfType(typeof(manager)) as manager; mn.increaseScore(); } } if (blackShape == true && player.powerup == false) { blockSoundManager sm = GameObject.FindObjectOfType(typeof(blockSoundManager)) as blockSoundManager; sm.tapSound(); goDown = true; mc.isTrigger = false; } } }
private void button2_Click(object sender, EventArgs e) { this.Hide(); manager mm = new manager(); mm.Show(); }
private void Awake() { if (instance == null) { instance = this; } }
private void Start() { InvokeRepeating("fire_bullet_round", 0f, 2f); axis = transform.up; pos = transform.position; manager = GameObject.Find("control").GetComponent <manager>(); }
[SerializeField, PersistentAmongPlayMode] public Vector3 SpawnSlimePos; //スライムごとの位置 // Start is called before the first frame update void Start() { GameObject SmallSlime = (GameObject)Resources.Load("Prefab/SmallSlime"); //フィールドの中心軸(の位置)を取得 Center = GameObject.Find("FieldCenter"); //ステージマネージャーの取得 StageManager = GameObject.Find("StageManager"); //マネージャーが持っているmanagerスクリプト script = StageManager.GetComponent <manager>(); //=================== // 小スライムの生成 //=================== for (int i = 0; i < AppearSlimeCount; i++) { script.CreatePrefabAsChild ( this.gameObject, SmallSlime, SpawnSlimePos, SmallSlime.tag ); } }
public ActionResult Login(UserModel model) { manager models = new manager(); string cnum = Session["ValidateCode"] == null ? "" : Session["ValidateCode"].ToString(); models = BLL.managerLogin(model.Name, model.password); if (models != null) { //FormsAuthenticationTicket Ticket = new FormsAuthenticationTicket(1, models.id.ToString(), DateTime.Now, DateTime.Now.AddDays(7), false, models.id.ToString()); // HttpCookie Cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(Ticket));//加密身份信息,保存至Cookie // Response.Cookies.Add(Cookie); FormsAuthenticationTicket Ticket = new FormsAuthenticationTicket(1, models.id.ToString(), DateTime.Now, DateTime.Now.AddDays(7), false, models.id.ToString()); string encTicket = FormsAuthentication.Encrypt(Ticket); this.Response.Cookies.Add(new HttpCookie(FormsAuthentication.FormsCookieName, encTicket)); //HttpCookie Cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(Ticket));//加密身份信息,保存至Cookie //Response.Cookies.Add(Cookie); return(Redirect("/Product/count")); } else { //验证码错误 // ModelState.AddModelError("yanzhengma", "验证码错误!"); return(View()); } }
// Use this for initialization private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this); if (!PlayerPrefs.HasKey("level1")) { PlayerPrefs.SetInt("level1", 0); PlayerPrefs.SetInt("level2", 0); PlayerPrefs.SetInt("level3", 0); PlayerPrefs.SetInt("level4", 0); PlayerPrefs.SetInt("level5", 0); PlayerPrefs.SetInt("level6", 0); PlayerPrefs.SetInt("level7", 0); PlayerPrefs.SetInt("level8", 0); PlayerPrefs.SetInt("level9", 0); PlayerPrefs.SetInt("level1e", 0); PlayerPrefs.SetInt("level2e", 0); PlayerPrefs.SetInt("level3e", 0); PlayerPrefs.SetInt("level4e", 0); PlayerPrefs.SetInt("level5e", 0); PlayerPrefs.SetInt("level6e", 0); PlayerPrefs.SetInt("level7e", 0); PlayerPrefs.SetInt("level8e", 0); PlayerPrefs.SetInt("level9e", 0); } } else { Destroy(this); } }
public static void Initialize() { bool Error = false; Console.ForegroundColor = ConsoleColor.DarkGreen; Console.WriteLine("xxxxxx xxxxxxxxx xxxxxxxxx xxx xxxx xxxxxx xxxxxxxxx xxx xx xxxxxxxxx"); Console.WriteLine("xx xxx xx xx xx xx xx xx xx xx xx xxx xx xx xxxx xx xx "); Console.WriteLine("xx xxx xx xx xx xx xx xxx xx xx xxx xxxxxxxxx xx xx xx xx xxxxx"); Console.WriteLine("xx xxx xx xx xx xx xx xx xx xxx xx xx xx xxx xx xx"); Console.WriteLine("xxxxxxxx xxxxxxxxx xxxxxxxxx xx xx xxxxxxxx xx xx xx xx xxxxxxxxx"); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine("Retro By MonsterKing http://area-monster.tk/"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("[INIT] Iniciando el servidor..."); try { InitMySQL(); mGameManager = new BoomBang(); mSessionManager = new sessionManager(); mManager = new manager(); Environment.Game.areas.cargar_areas(); } catch { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("[INIT] Error: Se ha producido un error al iniciar el servidor."); Console.ForegroundColor = ConsoleColor.Gray; Error = true; } Console.ForegroundColor = ConsoleColor.Green; if (!Error) { Console.WriteLine("[INIT] Servidor iniciado."); } Console.ForegroundColor = ConsoleColor.Gray; }
// Start is called before the first frame update void Start() { stunned = false; mng = GameObject.Find("manager").GetComponent <manager>(); multiplier = 1.3f; stunCounter = 0; }
void Start() { GameObject g = GameObject.FindGameObjectWithTag("GameController"); m = g.GetComponent <manager>(); CreatePirateListUI(); }
// Use this for initialization void Start() { info.SetActive(false); instance = this; loadImage(url); }
private void button3_Click(object sender, EventArgs e) { this.Hide(); manager aa = new manager(); aa.Show(); }
void Awake() { cam = Camera.main; instance = this; PlaneCountText.text = "starting "; StartCoroutine(GameStart()); }
[SerializeField] public Vector3 SpawnSlimePos; //スライムごとの位置 // Start is called before the first frame update void Start() { GameObject SmallSlime = (GameObject)Resources.Load("Prefab/SmallSlime"); //フィールドの中心軸(の位置)を取得 Center = GameObject.Find("FieldCenter"); //ステージマネージャーの取得 StageManager = GameObject.Find("StageManager"); //マネージャーが持っているmanagerスクリプト script = StageManager.GetComponent <manager>(); //=================== // 小スライムの生成 //=================== for (int i = 0; i < AppearSlimeCount; i++) { script.CreatePrefabAsChild ( this.gameObject, SmallSlime, SpawnSlimePos, SmallSlime.tag ); } targetObj = GameObject.Find("FieldCenter"); targetPos = targetObj.transform.position; Manager = GameObject.Find("StageManager"); BottunScriptL = GameObject.Find("ButtonL").GetComponent <Bottun>(); BottunScriptR = GameObject.Find("ButtonR").GetComponent <Bottun>(); }
/// <summary> /// Verify the user login information /// Version:1.0 /// <author> /// <name>Andy</name> /// <date>26/11/2016</date> /// </author> /// </summary> public ActionResult Valilogin(string txtUserName, string txtPassword) { #region 信息验证 if (string.IsNullOrEmpty(txtUserName)) { return(Json(new { status = 0, msg = "用户名不许为空" }, JsonRequestBehavior.AllowGet)); } if (string.IsNullOrEmpty(txtPassword)) { return(Json(new { status = 0, msg = "密码不许为空" }, JsonRequestBehavior.AllowGet)); } #endregion MangerBll mangerbll = new MangerBll(); manager valimanger = new manager() { user_name = txtUserName, password = txtPassword }; var manger = mangerbll.Exist(valimanger); if (manger == null) { return(Json(new { status = 1, msg = "用户名和密码错误" }, JsonRequestBehavior.AllowGet)); } //success //TODO: 登录成功之后要做事情 return(Json(new { status = 1, msg = "登录成功" }, JsonRequestBehavior.AllowGet)); }
public IActionResult Index([FromForm] Admin_Login login, manager manager) { if (login.admin) { if (db.Admin_Login.Where(b => b.userName == login.userName && b.password == login.password).FirstOrDefault() == null) { return(View()); } else { return(View("~/Views/Home/Index.cshtml")); } } else { login.userName = manager.userName; login.password = manager.userPassword; if (db.managers.Where(c => c.userName == manager.userName && c.userPassword == manager.userPassword).FirstOrDefault() == null) { return(View()); } else { return(View("~/Views/Home/Index.cshtml")); } } }
// OVO JE za stari WIN sa smajlijem public void disabluj() { // GameObject.Find ("Manager").GetComponent<manager>().win.SetActive (false); manager man = GameObject.Find("Manager").GetComponent <manager> (); man.formirajnovurec(); }
public ActionResult PersonalInfo() { CinemaWebServiceClient client = new CinemaWebServiceClient(); manager m = client.getManager((string)Session["email"]); return(View(m)); }
//*********************************************************************************************************************************************************************************************************** //STARTUP VALUES void Start() { manager = Camera.main.GetComponent <manager>(); regime = transform.GetChild(0).tag; specie = transform.GetChild(0).name; lod = GetComponent <LODGroup>(); anm = GetComponent <Animator>(); body = GetComponent <Rigidbody>(); body.maxDepenetrationVelocity = 1.0f; rend = GetComponentsInChildren <SkinnedMeshRenderer>(); SetScale(transform.localScale.x); SetMaterials(BodySkin.GetHashCode(), EyesSkin.GetHashCode()); loop = Random.Range(0, 100); if (anm.parameters[0].name == "Attack") { CanAttack = true; } if (anm.parameters[1].name.Equals("Pitch")) { CanFly = true; } else if (anm.parameters[2].name.Equals("Pitch")) { CanSwim = true; } else if (anm.parameters[1].name.Equals("OnGround")) { CanJump = true; } }
// Start is called before the first frame update void Awake() { Manager = GameObject.Find("StageManager"); script = Manager.GetComponent <manager>(); // Field = transform.parent.gameObject;//GameObject.Find("Field"); // F_script = Field.GetComponent<field>(); Physics.gravity = new Vector3(0, 0, 0); isMove = false; //SE取得 if (transform.position.x > 0) { Mathf.Ceil(transform.position.x); } else { Mathf.Floor(transform.position.x); } Mathf.Ceil(transform.position.y); Mathf.Ceil(transform.position.z); Mathf.Ceil(transform.rotation.x); Mathf.Ceil(transform.rotation.y); Mathf.Ceil(transform.rotation.z); canMove = false; Quarternion = new Vector3(0, 0, 0); TManager = GameObject.Find("TouchManager").GetComponent <Touch>(); }
private void Awake()//create the singleton { if (manager._manager == null) { manager._manager = this; } }
// Use this for initialization void OnClick() { manager man = GameObject.Find("Manager").GetComponent <manager> (); man.mesaj = true; //man.razmesti_slova (); }
public ManagerDTO(manager item) : base(item.id, item.name) { Contract.Requires(item != null); Nationality = item.nationality; CountryCode = item.country_code; }
public ManagerDTO(manager item) : base(item.id, item.name) { Guard.Argument(item, nameof(item)).NotNull(); Nationality = item.nationality; CountryCode = item.country_code; }
// Use this for initialization void Start() { //load the cubePrefab to the GameObject[] array // array = (GameObject[])Resources.LoadAll("prefab/"); /* if (!use) { use = this; } else { return; } */ use = this; transform.position = new Vector3(0,0,0); fieldWidth = _fieldWidth + maxBlockSize * 2; //30 fieldHeight = _fieldHeight + maxBlockSize; //18 //save the field = new bool[fieldWidth,fieldHeight]; for(int i = 0; i < fieldWidth - 1; i++) { for(int j = 0; j < fieldHeight - 1; j++) { field[i, j] = true; field[fieldWidth - 1 - j, i] = true; } } for(int i = 0; i < fieldWidth; i++) { field[i, 0] = true; } cubeReferences = new Transform[fieldWidth * fieldHeight]; cubePositions = new int[fieldWidth * fieldHeight]; }