public void progressLevels() { if (managerScript.score == managerScript.numOfObjectives) { playerScript.reset = true; playerScript.movementEnabled = false; playerScript.animator.SetBool("running", false); playerScript.animator.SetBool("jumping", false); level++; managerScript.score = 0; increaseVariables(); destroyPrefabs(); managerScript.Initialize(); playerScript.movementEnabled = true; } }