Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     shieldCounter = 0;
     multiplier    = 1.0f;
     mng           = GameObject.Find("manager").GetComponent <manager>();
     health        = 100;
 }
Beispiel #2
0
 protected void Page_Load(object sender, EventArgs e)
 {
     if (!IsPostBack)
     {
         DataTable storeTable = storeBLL.GetAllStore();
         stno.DataTextField  = "stno";
         stno.DataValueField = "stno";
         stno.DataSource     = storeTable;
         stno.DataBind();
         if (Request.QueryString.Count > 0)
         {
             string  strmno = Request.QueryString["mno"].ToString();
             manager m      = managerBLL.GetSingleByno(strmno);
             if (m != null)
             {
                 mno.Value          = strmno;
                 mname.Value        = m.mname;
                 sex.Value          = m.sex;
                 birthday.Value     = m.birthday.ToString("yyyy-MM-dd");
                 stno.SelectedValue = m.stno;
             }
         }
         else
         {
             Response.Redirect("ManagerList.aspx");
         }
     }
 }
Beispiel #3
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    // Use this for initialization
    IEnumerator Start()
    {
        if (waves.Length == 0)
        {
            yield break;
        }

        manager = FindObjectOfType <manager>();

        while (true)
        {
            while (manager.IsPlaying() == false)
            {
                yield return(new WaitForEndOfFrame());
            }

            GameObject wave = (GameObject)Instantiate(waves[currentWave], transform.position, transform.rotation);
            while (wave.transform.childCount != 0)
            {
                yield return(new WaitForEndOfFrame());
            }
            Destroy(wave);
            currentWave++;
            while (waves.Length <= currentWave)
            {
                currentWave = 0;
            }
        }
    }
Beispiel #4
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 // Start is called before the first frame update
 void Start()
 {
     popupmanager = GameObject.FindGameObjectWithTag("popup manager");
     manager      = this.gameObject.GetComponent <manager>();
     mult         = 1;
     add          = 0;
 }
Beispiel #5
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    // Start is called before the first frame update
    void Start()
    {
        //myCollider = GetComponent<BoxCollider2D>();
        thePlayerRB = GetComponent <Rigidbody2D>();

        moveSpeed   = normalSpeed;
        jumpSpeed   = normalJumpSpeed;
        attackSpeed = normalAttackSpeed;

        respawnPosition = transform.position;

        facingRight = true;
        facingLeft  = false;

        shotLeft  = false;
        shotRight = false;

        maxPlayerHealth = 1;
        playerHealth    = maxPlayerHealth;

        canShoot        = true;
        canDig          = true;
        canPickUpObject = false;

        isBeingHeld = false;
        isWalking   = false;

        diggingProjectile.SetActive(false);
        theManager = FindObjectOfType <manager>();
    }
        private void button2_Click(object sender, EventArgs e)
        {
            manager m = new manager(datetb.Text, intb.Text, outtb.Text);

            collection.InsertOne(m);
            ReadAllDocuments();
        }
Beispiel #7
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 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         if (blackShape == false || (blackShape == true && player.powerup == true))
         {
             if (!onlyOnce)
             {
                 blockSoundManager sm = GameObject.FindObjectOfType(typeof(blockSoundManager)) as blockSoundManager;
                 sm.tapSound();
                 // Destroy(other.gameObject);
                 applyForce();
                 startMoving = true;
                 if (levelClear)
                 {
                     player.levelCleared = true; player.powerup = false; cameraFollow.followPlayer = false;
                     frameManager pl = GameObject.FindObjectOfType(typeof(frameManager)) as frameManager;
                     pl.showNextScreen();
                 }
                 //bulletStrike = true;
                 onlyOnce = true;
                 // an.enabled = true;
                 manager mn = GameObject.FindObjectOfType(typeof(manager)) as manager;
                 mn.increaseScore();
             }
         }
         if (blackShape == true && player.powerup == false)
         {
             blockSoundManager sm = GameObject.FindObjectOfType(typeof(blockSoundManager)) as blockSoundManager;
             sm.tapSound();
             goDown       = true;
             mc.isTrigger = false;
         }
     }
 }
Beispiel #8
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        private void button2_Click(object sender, EventArgs e)
        {
            this.Hide();
            manager mm = new manager();

            mm.Show();
        }
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Beispiel #10
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 private void Start()
 {
     InvokeRepeating("fire_bullet_round", 0f, 2f);
     axis    = transform.up;
     pos     = transform.position;
     manager = GameObject.Find("control").GetComponent <manager>();
 }
Beispiel #11
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    [SerializeField, PersistentAmongPlayMode] public Vector3 SpawnSlimePos; //スライムごとの位置

    // Start is called before the first frame update
    void Start()
    {
        GameObject SmallSlime = (GameObject)Resources.Load("Prefab/SmallSlime");

        //フィールドの中心軸(の位置)を取得
        Center = GameObject.Find("FieldCenter");

        //ステージマネージャーの取得
        StageManager = GameObject.Find("StageManager");
        //マネージャーが持っているmanagerスクリプト
        script = StageManager.GetComponent <manager>();

        //===================
        // 小スライムの生成
        //===================
        for (int i = 0; i < AppearSlimeCount; i++)
        {
            script.CreatePrefabAsChild
            (
                this.gameObject,
                SmallSlime,
                SpawnSlimePos,
                SmallSlime.tag
            );
        }
    }
Beispiel #12
0
        public ActionResult Login(UserModel model)
        {
            manager models = new manager();
            string  cnum   = Session["ValidateCode"] == null ? "" : Session["ValidateCode"].ToString();

            models = BLL.managerLogin(model.Name, model.password);
            if (models != null)
            {
                //FormsAuthenticationTicket Ticket = new FormsAuthenticationTicket(1, models.id.ToString(), DateTime.Now, DateTime.Now.AddDays(7), false, models.id.ToString());
                //            HttpCookie Cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(Ticket));//加密身份信息,保存至Cookie
                //            Response.Cookies.Add(Cookie);


                FormsAuthenticationTicket Ticket = new FormsAuthenticationTicket(1, models.id.ToString(), DateTime.Now, DateTime.Now.AddDays(7), false, models.id.ToString());

                string encTicket = FormsAuthentication.Encrypt(Ticket);
                this.Response.Cookies.Add(new HttpCookie(FormsAuthentication.FormsCookieName, encTicket));
                //HttpCookie Cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(Ticket));//加密身份信息,保存至Cookie
                //Response.Cookies.Add(Cookie);

                return(Redirect("/Product/count"));
            }
            else
            {
                //验证码错误
                // ModelState.AddModelError("yanzhengma", "验证码错误!");
                return(View());
            }
        }
 // Use this for initialization
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this);
         if (!PlayerPrefs.HasKey("level1"))
         {
             PlayerPrefs.SetInt("level1", 0);
             PlayerPrefs.SetInt("level2", 0);
             PlayerPrefs.SetInt("level3", 0);
             PlayerPrefs.SetInt("level4", 0);
             PlayerPrefs.SetInt("level5", 0);
             PlayerPrefs.SetInt("level6", 0);
             PlayerPrefs.SetInt("level7", 0);
             PlayerPrefs.SetInt("level8", 0);
             PlayerPrefs.SetInt("level9", 0);
             PlayerPrefs.SetInt("level1e", 0);
             PlayerPrefs.SetInt("level2e", 0);
             PlayerPrefs.SetInt("level3e", 0);
             PlayerPrefs.SetInt("level4e", 0);
             PlayerPrefs.SetInt("level5e", 0);
             PlayerPrefs.SetInt("level6e", 0);
             PlayerPrefs.SetInt("level7e", 0);
             PlayerPrefs.SetInt("level8e", 0);
             PlayerPrefs.SetInt("level9e", 0);
         }
     }
     else
     {
         Destroy(this);
     }
 }
Beispiel #14
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        public static void Initialize()
        {
            bool Error = false;

            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine("xxxxxx    xxxxxxxxx xxxxxxxxx xxx    xxxx xxxxxx    xxxxxxxxx xxx   xx xxxxxxxxx");
            Console.WriteLine("xx   xxx  xx     xx xx     xx xx xx xx xx xx   xxx  xx     xx xxxx  xx xx       ");
            Console.WriteLine("xx  xxx   xx     xx xx     xx xx  xxx  xx xx  xxx   xxxxxxxxx xx xx xx xx  xxxxx");
            Console.WriteLine("xx    xxx xx     xx xx     xx xx       xx xx    xxx xx     xx xx   xxx xx     xx");
            Console.WriteLine("xxxxxxxx  xxxxxxxxx xxxxxxxxx xx       xx xxxxxxxx  xx     xx xx    xx xxxxxxxxx");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("Retro By  MonsterKing  http://area-monster.tk/");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine("[INIT] Iniciando el servidor...");
            try
            {
                InitMySQL();
                mGameManager    = new BoomBang();
                mSessionManager = new sessionManager();
                mManager        = new manager();
                Environment.Game.areas.cargar_areas();
            }
            catch { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("[INIT] Error: Se ha producido un error al iniciar el servidor."); Console.ForegroundColor = ConsoleColor.Gray; Error = true; }

            Console.ForegroundColor = ConsoleColor.Green;
            if (!Error)
            {
                Console.WriteLine("[INIT] Servidor iniciado.");
            }
            Console.ForegroundColor = ConsoleColor.Gray;
        }
Beispiel #15
0
 // Start is called before the first frame update
 void Start()
 {
     stunned     = false;
     mng         = GameObject.Find("manager").GetComponent <manager>();
     multiplier  = 1.3f;
     stunCounter = 0;
 }
Beispiel #16
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    void Start()
    {
        GameObject g = GameObject.FindGameObjectWithTag("GameController");

        m = g.GetComponent <manager>();
        CreatePirateListUI();
    }
Beispiel #17
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    // Use this for initialization
    void Start()

    {
        info.SetActive(false);
        instance = this;
        loadImage(url);
    }
Beispiel #18
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        private void button3_Click(object sender, EventArgs e)
        {
            this.Hide();
            manager aa = new manager();

            aa.Show();
        }
Beispiel #19
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 void Awake()
 {
     cam                 = Camera.main;
     instance            = this;
     PlaneCountText.text = "starting ";
     StartCoroutine(GameStart());
 }
Beispiel #20
0
    [SerializeField] public Vector3 SpawnSlimePos; //スライムごとの位置

    // Start is called before the first frame update
    void Start()
    {
        GameObject SmallSlime = (GameObject)Resources.Load("Prefab/SmallSlime");

        //フィールドの中心軸(の位置)を取得
        Center = GameObject.Find("FieldCenter");

        //ステージマネージャーの取得
        StageManager = GameObject.Find("StageManager");
        //マネージャーが持っているmanagerスクリプト
        script = StageManager.GetComponent <manager>();

        //===================
        // 小スライムの生成
        //===================
        for (int i = 0; i < AppearSlimeCount; i++)
        {
            script.CreatePrefabAsChild
            (
                this.gameObject,
                SmallSlime,
                SpawnSlimePos,
                SmallSlime.tag
            );
        }
        targetObj = GameObject.Find("FieldCenter");
        targetPos = targetObj.transform.position;

        Manager = GameObject.Find("StageManager");

        BottunScriptL = GameObject.Find("ButtonL").GetComponent <Bottun>();
        BottunScriptR = GameObject.Find("ButtonR").GetComponent <Bottun>();
    }
Beispiel #21
0
 /// <summary>
 /// Verify the user login information
 /// Version:1.0
 /// <author>
 ///		<name>Andy</name>
 ///		<date>26/11/2016</date>
 /// </author>
 /// </summary>
 public ActionResult Valilogin(string txtUserName, string txtPassword)
 {
     #region 信息验证
     if (string.IsNullOrEmpty(txtUserName))
     {
         return(Json(new { status = 0, msg = "用户名不许为空" }, JsonRequestBehavior.AllowGet));
     }
     if (string.IsNullOrEmpty(txtPassword))
     {
         return(Json(new { status = 0, msg = "密码不许为空" }, JsonRequestBehavior.AllowGet));
     }
     #endregion
     MangerBll mangerbll  = new MangerBll();
     manager   valimanger = new manager()
     {
         user_name = txtUserName, password = txtPassword
     };
     var manger = mangerbll.Exist(valimanger);
     if (manger == null)
     {
         return(Json(new { status = 1, msg = "用户名和密码错误" }, JsonRequestBehavior.AllowGet));
     }
     //success
     //TODO: 登录成功之后要做事情
     return(Json(new { status = 1, msg = "登录成功" }, JsonRequestBehavior.AllowGet));
 }
        public IActionResult Index([FromForm] Admin_Login login, manager manager)
        {
            if (login.admin)
            {
                if (db.Admin_Login.Where(b => b.userName == login.userName && b.password == login.password).FirstOrDefault() == null)
                {
                    return(View());
                }
                else
                {
                    return(View("~/Views/Home/Index.cshtml"));
                }
            }
            else
            {
                login.userName = manager.userName;

                login.password = manager.userPassword;
                if (db.managers.Where(c => c.userName == manager.userName && c.userPassword == manager.userPassword).FirstOrDefault() == null)
                {
                    return(View());
                }
                else
                {
                    return(View("~/Views/Home/Index.cshtml"));
                }
            }
        }
Beispiel #23
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    // OVO JE za stari WIN sa smajlijem

    public void disabluj()
    {
//			GameObject.Find ("Manager").GetComponent<manager>().win.SetActive (false);
        manager man = GameObject.Find("Manager").GetComponent <manager> ();

        man.formirajnovurec();
    }
Beispiel #24
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        public ActionResult PersonalInfo()
        {
            CinemaWebServiceClient client = new CinemaWebServiceClient();
            manager m = client.getManager((string)Session["email"]);

            return(View(m));
        }
//***********************************************************************************************************************************************************************************************************
//STARTUP VALUES
    void Start()
    {
        manager = Camera.main.GetComponent <manager>();
        regime  = transform.GetChild(0).tag;
        specie  = transform.GetChild(0).name;
        lod     = GetComponent <LODGroup>();
        anm     = GetComponent <Animator>();
        body    = GetComponent <Rigidbody>();
        body.maxDepenetrationVelocity = 1.0f;
        rend = GetComponentsInChildren <SkinnedMeshRenderer>();
        SetScale(transform.localScale.x);
        SetMaterials(BodySkin.GetHashCode(), EyesSkin.GetHashCode());
        loop = Random.Range(0, 100);
        if (anm.parameters[0].name == "Attack")
        {
            CanAttack = true;
        }
        if (anm.parameters[1].name.Equals("Pitch"))
        {
            CanFly = true;
        }
        else if (anm.parameters[2].name.Equals("Pitch"))
        {
            CanSwim = true;
        }
        else if (anm.parameters[1].name.Equals("OnGround"))
        {
            CanJump = true;
        }
    }
Beispiel #26
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    // Start is called before the first frame update
    void Awake()
    {
        Manager = GameObject.Find("StageManager");
        script  = Manager.GetComponent <manager>();

        //    Field = transform.parent.gameObject;//GameObject.Find("Field");
        //   F_script = Field.GetComponent<field>();
        Physics.gravity = new Vector3(0, 0, 0);
        isMove          = false;
        //SE取得
        if (transform.position.x > 0)
        {
            Mathf.Ceil(transform.position.x);
        }
        else
        {
            Mathf.Floor(transform.position.x);
        }
        Mathf.Ceil(transform.position.y);
        Mathf.Ceil(transform.position.z);

        Mathf.Ceil(transform.rotation.x);
        Mathf.Ceil(transform.rotation.y);
        Mathf.Ceil(transform.rotation.z);

        canMove = false;

        Quarternion = new Vector3(0, 0, 0);
        TManager    = GameObject.Find("TouchManager").GetComponent <Touch>();
    }
Beispiel #27
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 private void Awake()//create the singleton
 {
     if (manager._manager == null)
     {
         manager._manager = this;
     }
 }
Beispiel #28
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    // Use this for initialization
    void OnClick()
    {
        manager man = GameObject.Find("Manager").GetComponent <manager> ();

        man.mesaj = true;
        //man.razmesti_slova ();
    }
Beispiel #29
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        public ManagerDTO(manager item)
            : base(item.id, item.name)
        {
            Contract.Requires(item != null);

            Nationality = item.nationality;
            CountryCode = item.country_code;
        }
Beispiel #30
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        public ManagerDTO(manager item)
            : base(item.id, item.name)
        {
            Guard.Argument(item, nameof(item)).NotNull();

            Nationality = item.nationality;
            CountryCode = item.country_code;
        }
Beispiel #31
0
    // Use this for initialization
    void Start()
    {
        //load the cubePrefab to the GameObject[] array
           // array = (GameObject[])Resources.LoadAll("prefab/");
        /*
        if (!use)
        {

            use = this;

        }
        else {

            return;

        }
        */

        use = this;
        transform.position = new Vector3(0,0,0);

        fieldWidth = _fieldWidth + maxBlockSize * 2; //30
        fieldHeight = _fieldHeight + maxBlockSize; //18

        //save the
        field = new bool[fieldWidth,fieldHeight];

        for(int i = 0; i < fieldWidth - 1; i++) {

            for(int j = 0; j < fieldHeight - 1; j++) {

                field[i, j] = true;
                field[fieldWidth - 1 - j, i] = true;

            }

        }

        for(int i = 0; i < fieldWidth; i++) {

            field[i, 0] = true;

        }

        cubeReferences = new Transform[fieldWidth * fieldHeight];
        cubePositions = new int[fieldWidth * fieldHeight];
    }