// Use this for initialization void Start() { ws = WorldScript.getInstance(); for (int i = 4; i >= 0; i--) { if (ws.GetScore() > ws.getHighScore(i)) { place = i; } } ; score.text = "Score : " + ws.GetScore(); input.text = "Player"; }
// Update is called once per frame void Update() { obj.GetComponent <TextMesh>().text = "SCORE: " + ws.GetScore(); level.GetComponent <TextMesh>().text = "LEVEL " + ws.GetLevel(); if (ws.GetKills() != 0 && ws.GetKills() % 30 == 0) { ws.ResetKills(); Invoke("AddPrompt", 1f); } }
public void SaveScore() { if (input.text != "") { for (int i = 4; i > place; i--) { ws.setName(i, ws.getName(i - 1)); ws.setHighScore(i, ws.getHighScore(i - 1)); } ws.setName(place, input.text); ws.setHighScore(place, ws.GetScore()); SceneManager.LoadScene("Menu"); } }
// Update is called once per frame void Update() { float offsetX = Input.GetAxis("Submit"); if (offsetX > 0) { if (ws.GetScore() <= ws.getHighScore(4)) { SceneManager.LoadScene("Menu"); } else { SceneManager.LoadScene("ScoreInput"); } } }