public WorldScript PlaceWorldscript(int pixelX, int pixelY, string className) { var ret = new WorldScript(pixelX, pixelY, className); WorldScripts.Add(ret); return(ret); }
// Use this for initialization void Start() { moved = false; move = Random.Range(0.0f, 1.0f); //Gets the random loction the hook will go. world = GameObject.FindGameObjectWithTag("world").GetComponent <WorldScript>(); transform.position = new Vector3(transform.position.x, Random.Range(-4f, 4f), 0); //Spawns hook on a random location on the Y axis }
// Use this for initialization void Start() { if (GameObject.FindGameObjectsWithTag("WORLD").Length > 0) { WorldScript world = GameObject.FindGameObjectsWithTag("WORLD")[0].GetComponent <WorldScript>(); world.AddAlpaca(this); } if (GameObject.Find("MusicTime") != null) { music = GameObject.Find("MusicTime").GetComponent <AudioSource>(); } if (music != null) { music.volume = 0.3f; } dest_y = -100; Vector3 tmp = GetCurrAlpacaLocation(); tmp.y -= OFFSET; gameObject.transform.position = tmp; }
public void FoldTerrain() { int[,,] world = WorldScript.GenerateTerrain(128, 128); Dictionary <int, int[, , ]> folds = WorldScript.FoldTerrain(world, 128, 128); Assert.AreEqual(8, folds.Count); }
public int[] itemInventory_; //0 : none, 1: buy, 2: buy and used private void Awake() { playerScript_ = GameObject.Find("Player").GetComponent <PlayerScript>(); worldScript_ = gameObject.GetComponent <WorldScript>(); stageLoader_ = gameObject.GetComponent <StageLoader>(); shopScript_ = GameObject.Find("ShopUI").GetComponent <ShopScript>(); TimeText_ = GameObject.Find("UI").transform.Find("Time").GetComponent <Text>(); FishText_ = GameObject.Find("UI").transform.Find("Fish").GetComponent <Text>(); DistanceText_ = GameObject.Find("UI").transform.Find("Distance").GetComponent <Text>(); SpeedText_ = GameObject.Find("UI").transform.Find("Speed").GetComponent <Text>(); // create object instanace fishPool_ = new GameObject[FISH_INSCREEN_MAX_NUM]; largeHolePool_ = new GameObject[LARGE_HOLE_INSCREEN_MAX_NUM]; fishHolePool_ = new GameObject[FISH_HOLE_INSCREEN_MAX_NUM]; crackPool_ = new GameObject[CRACK_INSCREEN_MAX_NUM]; rockPool_ = new GameObject[ROCK_INSCREEN_MAX_NUM]; shopPool_ = new GameObject[SHOP_INSCREEN_MAX_NUM]; DebugText_ = GameObject.Find("UI").transform.Find("Debug").GetComponent <Text>(); itemInventory_ = new int[(int)Constant.ItemDef.TOTALITEMCOUNT]; for (int i = 0; i < (int)Constant.ItemDef.TOTALITEMCOUNT; ++i) { itemInventory_[i] = 0; } //currentStage_ = 1; }
private void Start() { if (this.Spawn == null) { this.Spawn = FindObjectOfType <Spawn>(); } if (this.HudController == null) { this.HudController = FindObjectOfType <HUDController>(); } if (this.CameraController == null) { this.CameraController = FindObjectOfType <CameraController>(); } if (this.WorldScript == null) { this.WorldScript = FindObjectOfType <WorldScript>(); } if (this.AudioController == null) { this.AudioController = FindObjectOfType <AudioController>(); } this.disasterCount = new int[GameVariables.Desatres.GetNames(typeof(GameVariables.Desatres)).Length]; this.HudController.SetGameController(this); this.CameraController.SetGameController(this); }
public static void CallBack(ROSBridgeMsg msg) { EnvironmentMsg poseMsg = (EnvironmentMsg)msg; if (poseMsg.id_.Contains("hoop")) { char numID = poseMsg.id_[poseMsg.id_.Length - 1]; //Debug.Log("Got a tf message: " + poseMsg.id_[poseMsg.id_.Length - 1]); GameObject currentHoop = null; GameObject hoopLabel = null; if (!WorldScript.hoopsDict.ContainsKey(numID)) { GameObject world = GameObject.FindWithTag("World"); currentHoop = Object.Instantiate(world.GetComponent <WorldScript>().torus); currentHoop.transform.parent = world.transform; WorldScript.hoopsDict[numID] = currentHoop; Debug.Log("Made hoop with id: " + numID); } else { currentHoop = WorldScript.hoopsDict[numID]; } currentHoop.transform.localPosition = WorldScript.RosSpaceToWorldSpace(poseMsg.x_, poseMsg.y_, poseMsg.z_) + new Vector3(0.31f, 0f, 0f); currentHoop.transform.localScale = new Vector3(3.3f, 3.3f, 3.3f); currentHoop.transform.localRotation = new Quaternion(poseMsg.x_rot_ + 1, poseMsg.y_rot_, poseMsg.z_rot_, poseMsg.w_rot_); } }
void Start() { instance = this; isRunningItemSerch = false; debugMode = false; listaObjetos = new List <GameObject>(); listarObjetos = false; }
public static bool deleteOET(WorldScript world, Segment segment, long x, long y, long z, ushort leType) { if (!MobSpawnManager.mbSurfaceAttacksActive && config.getBoolean(FTConfig.ConfigEntries.OET)) { return(true); } return(world.BuildFromEntity(segment, x, y, z, leType)); }
// Use this for initialization void Start() { ws = WorldScript.getInstance(); score.text = ""; for (int i = 0; i < 5; i++) { score.text += ws.getName(i) + " : " + ws.getHighScore(i) + "\n"; } }
public static WorldScript getInstance() { if (instance == null) { instance = new WorldScript(); } return(instance); }
// Start is called before the first frame update protected void Awake() { GameObject gj = GameObject.Find("MainGrid"); mainGrid = gj.GetComponent <Grid>(); controller = gj.GetComponent <WorldScript>(); SetPos(); controller.SetToGrid(this, x, y); }
private void Awake() { ActiveWorld = this; _target = Instantiate(Resources.Load("Prefabs/TargetPrefab") as GameObject, new Vector3(0, 0, 0), Quaternion.identity); _baseChunk = Instantiate(Resources.Load("Prefabs/ChunkPrefab") as GameObject, new Vector3(0, 0, 0), Quaternion.identity); BaseBlock = Instantiate(Resources.Load("Prefabs/BlockPrefab") as GameObject, new Vector3(0, 0, 0), Quaternion.identity); _physicsPrefab = Instantiate(Resources.Load("Prefabs/PhysicsPrefab") as GameObject, new Vector3(0, 0, 0), Quaternion.identity); gameObject.SetActive(true); Debug.Log("Awake"); }
void Start() { /** * Declare this block to the World object */ if (GameObject.FindGameObjectsWithTag("WORLD").Length > 0) { WorldScript world = GameObject.FindGameObjectsWithTag("WORLD")[0].GetComponent <WorldScript>(); world.AddBlock(name, new Vector3(0, 0, 0), gameObject.transform.position, this); } }
void Start() { obj = gameObject; trans = transform; ws = WorldScript.getInstance(); boundaryLeft = 1f; boundaryRight = 9.5f; GO_RIGHT = true; DELAY = 0.75f; StartCoroutine(MiniPause()); }
public PlayerController(int ctrNum, int carNum, int pNum, Transform spawnP, GameObject cam, WorldScript _world) { world = _world; playerNum = pNum; controllerNum = ctrNum; whichCar = carNum; spawnPoint = spawnP; cameraFab = cam; ui = new UIScript(world.UIs[0],ctrNum,this,world.players.Count); //currentChunk = startChunk; initCar(); powerballManager = new PowerballManager(carScript.PowerBall, this); }
public PlayerController(int ctrNum, int carNum, int pNum, Transform spawnP, GameObject cam, WorldScript _world) { world = _world; playerNum = pNum; controllerNum = ctrNum; whichCar = carNum; spawnPoint = spawnP; cameraFab = cam; ui = new UIScript(world.UIs[0], ctrNum, this, world.players.Count); //currentChunk = startChunk; initCar(); powerballManager = new PowerballManager(carScript.PowerBall, this); }
private void SendROSModifyMessage() { //TODO: Determine Why Tom has height being set to worldPos on edit (Kind of breaks the ability to edit) WorldScript ws = GameObject.Find("World").GetComponent <WorldScript>(); string prevID = ws.GetPrevID(this.name, "modify"); float worldX = this.transform.localPosition.x; float worldZ = this.transform.localPosition.z; float height = this.worldPos.y; UserpointInstruction msg = new UserpointInstruction(this.name, prevID, worldX, height, worldZ, "MODIFY"); GameObject.Find("Master").GetComponent <ROSDroneConnection>().PublishWaypointUpdateMessage(msg); }
// Start is called before the first frame update void Start() { if (GameObject.FindGameObjectsWithTag("WORLD").Length > 0) { WorldScript world = GameObject.FindGameObjectsWithTag("WORLD")[0].GetComponent <WorldScript>(); world.AddBlockButt(this); } SetToDeactivated(); orange = new Color(1, 0.8666f, 0.4f, 1); lightOrange = new Color(1, 0.8666f, 0.4f, 0.5f); lightWhite = new Color(1f, 1f, 1f, 0.6f); pickUp = false; }
// Use this for initialization void Start() { ws = WorldScript.getInstance(); for (int i = 4; i >= 0; i--) { if (ws.GetScore() > ws.getHighScore(i)) { place = i; } } ; score.text = "Score : " + ws.GetScore(); input.text = "Player"; }
public static bool doOETBlockEffects(WorldScript world, long x0, long y0, long z0, int size, int hardness) { if (MobSpawnManager.mbSurfaceAttacksActive || !config.getBoolean(FTConfig.ConfigEntries.OET)) { // WorldScript.instance.Explode(x0, y0, z0, size, hardness); return(WorldScript.instance.SafeExplode(x0, y0, z0, size)); } else { clearSoftResin(x0, y0, z0, size); killWorms(x0, y0, z0, size); return(true); } }
protected void Start() { playing = false; worldRef = GameObject.FindWithTag("WORLD").GetComponent <WorldScript>(); overworldCamera = GameObject.FindWithTag("MainCamera"); initPos = canvasTransform.anchoredPosition; initScale = canvasTransform.localScale; if (worldRef != null) { worldRef.SetMinigameMode(true); worldRef.comicController.SlideComicLeftAndOut(moveSpeed); } AudioManager.PlaySound("RecordScratch"); }
// Use this for initialization void Start() { obj = gameObject; trans = transform; ws = WorldScript.getInstance(); obj.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; Cooldown = false; nextFire = Random.Range(Time.timeSinceLevelLoad, Time.timeSinceLevelLoad + 20); time = 0; }
// Use this for initialization void Start() { RBComp = GetComponent <Rigidbody2D>(); RBComp.gravityScale = UnderWaterGravityScale; AnimCtrl = GetComponent <Animator>(); bShipEaten = false; AudioComp = GetComponent <AudioSource>(); WorldInfo = GameObject.FindGameObjectWithTag("World").GetComponent <WorldScript>(); ShipsDestroyed = 0; ShipsEaten = 0; ShipsFed = 0; }
// Use this for initialization void Start() { Hunger = 1.0f; PC = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); AnimCtrl = GetComponent <Animator>(); AudioComp = GetComponent <AudioSource>(); WorldInfo = GameObject.FindGameObjectWithTag("World").GetComponent <WorldScript>(); GrownBabies = GameObject.FindGameObjectsWithTag("GrownBaby"); foreach (GameObject obj in GrownBabies) { obj.SetActive(false); } }
public bool isActive, spawnedBoiz; //Den sparningen som startar om man klickar continue public WorldData(WorldScript world) { gold = world.gold; rs = world.rs; saveId = world.saveId; storageSize = world.storageSize; shopSize = world.stockSize; shopLevel = world.shopLevel; storageArr = world.storageArr; shopArr = world.shopArr; isActive = world.isActive; saveName = world.saveName; partySize = world.partySize; spawnedBoiz = world.spawnedBoiz; }
// Use this for initialization void Start() { Hunger = 1.0f; PC = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>(); AnimCtrl = GetComponent<Animator>(); AudioComp = GetComponent<AudioSource>(); WorldInfo = GameObject.FindGameObjectWithTag("World").GetComponent<WorldScript>(); GrownBabies = GameObject.FindGameObjectsWithTag("GrownBaby"); foreach(GameObject obj in GrownBabies) { obj.SetActive(false); } }
void Start() { obj = gameObject; trans = transform; ws = WorldScript.getInstance(); Cooldown = false; if (ws.isHARD() == false) { bull = 3; } else { bull = 1; } }
// Use this for initialization void Start() { botSpawn = false; midSpawn = false; backSpawn = false; world = GameObject.FindGameObjectWithTag("world").GetComponent <WorldScript>(); //Sets a specific spawn point for the initial background parts. botclone = Instantiate(bot, transform.position, Quaternion.Euler(0, 0, 0)); botclone.transform.position = new Vector3(8.516859f, -.69f, 0); midclone = Instantiate(mid, transform.position, Quaternion.Euler(0, 0, 0)); midclone.transform.position = new Vector3(5.41f, -.4362f, 0); backclone = Instantiate(back, transform.position, Quaternion.Euler(0, 0, 0)); backclone.transform.position = new Vector3(45.37f, -2.76f, 0); }
// Use this for initialization void Start() { PlayImage = GameObject.Find("PlayImage"); PauseImage = GameObject.Find("PauseImage"); // We can't be playing in the beginning. isPlaying = false; // Image we want to have appear is Play. ps = PlayState.Play; standard = this.GetComponent <Renderer>().material.color; tg = this.GetComponent <TapGesture>(); GameObject world = GameObject.Find("World"); ws = world.GetComponent <WorldScript>(); }
void Start() { worldObject = GameObject.Find("World"); world = worldObject.GetComponent <WorldScript>(); canvasObject = GameObject.Find("Canvas"); highlightObject = transform.Find("Highlight").gameObject; highlightObject.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f); OwnedLands = new List <GameObject>(); //AgentProfession = Profession.Unemployed; AgentName = "Another " + AgentProfession.ToString(); InitAgentUI(); animator = GetComponent <Animator>(); SetAgentSprite(); }
// Use this for initialization void Start() { RBComp = GetComponent <Rigidbody2D>(); AnimCtrl = GetComponent <Animator>(); AudioComp = GetComponent <AudioSource>(); EatenBy = null; GameObject playerObj = GameObject.FindGameObjectWithTag("Player"); PlayerController pc = playerObj.GetComponent <PlayerController>(); WorldInfo = GameObject.FindGameObjectWithTag("World").GetComponent <WorldScript>(); WaterLineY = pc.WaterLineY; Direction = (float)Random.Range(-2500, 2500) / 100.0f; bHasHarpoon = true; }
// Use this for initialization void Start() { RBComp = GetComponent<Rigidbody2D>(); RBComp.gravityScale = UnderWaterGravityScale; AnimCtrl = GetComponent<Animator>(); bShipEaten = false; AudioComp = GetComponent<AudioSource>(); WorldInfo = GameObject.FindGameObjectWithTag("World").GetComponent<WorldScript>(); ShipsDestroyed = 0; ShipsEaten = 0; ShipsFed = 0; }
void assignWorld(WorldScript _world) { world = _world; }
/// <summary> /// Creates a drama manager for a given world. /// </summary> /// <param name="world">The world in which the story should occur.</param> public DramaManager(WorldScript world) { this.World = world; this.EpisodeFinished = true; }
// Use this for initialization void Start() { RBComp = GetComponent<Rigidbody2D>(); AnimCtrl = GetComponent<Animator>(); AudioComp = GetComponent<AudioSource>(); EatenBy = null; GameObject playerObj = GameObject.FindGameObjectWithTag("Player"); PlayerController pc = playerObj.GetComponent<PlayerController>(); WorldInfo = GameObject.FindGameObjectWithTag("World").GetComponent<WorldScript>(); WaterLineY = pc.WaterLineY; Direction = (float)Random.Range(-2500, 2500) / 100.0f; bHasHarpoon = true; }
/// <summary> /// Start is called once on object creation /// </summary> private void Start() { // SEED IS HARDCODED IN DEBUG MODE if (debugMode) { Random.seed = 71; } instance = this; // Sets up the sky state dictionary currSkyState = SkyStateType.Day; skyStates = new Dictionary<SkyStateType, SkyState>(); skyStates.Add(SkyStateType.Dawn, new SkyState(SkyStateType.DawnToDay, Constants.ORANGE_SKY_COLOR, Constants.ORANGE_SKY_COLOR, Constants.CYCLE_TIME * Constants.ORANGE_TIME_PCT, Constants.ORANGE_DARKNESS_COLOR, Constants.ORANGE_DARKNESS_COLOR, Constants.BGM_MAX_VOLUME, 0, daySound)); skyStates.Add(SkyStateType.DawnToDay, new SkyState(SkyStateType.Day, Constants.ORANGE_SKY_COLOR, Constants.DAY_SKY_COLOR, Constants.CYCLE_TIME * Constants.FADE_TIME_PCT, Constants.ORANGE_DARKNESS_COLOR, Constants.DAY_DARKNESS_COLOR, 0, Constants.BGM_MAX_VOLUME)); skyStates.Add(SkyStateType.Day, new SkyState(SkyStateType.DayToDusk, Constants.DAY_SKY_COLOR, Constants.DAY_SKY_COLOR, Constants.CYCLE_TIME * Constants.DAY_TIME_PCT, Constants.DAY_DARKNESS_COLOR, Constants.DAY_DARKNESS_COLOR)); skyStates.Add(SkyStateType.DayToDusk, new SkyState(SkyStateType.Dusk, Constants.DAY_SKY_COLOR, Constants.ORANGE_SKY_COLOR, Constants.CYCLE_TIME * Constants.FADE_TIME_PCT, Constants.DAY_DARKNESS_COLOR, Constants.ORANGE_DARKNESS_COLOR)); skyStates.Add(SkyStateType.Dusk, new SkyState(SkyStateType.DuskToNight, Constants.ORANGE_SKY_COLOR, Constants.ORANGE_SKY_COLOR, Constants.CYCLE_TIME * Constants.ORANGE_TIME_PCT, Constants.ORANGE_DARKNESS_COLOR, Constants.ORANGE_DARKNESS_COLOR, Constants.BGM_MAX_VOLUME, 0, nightSound)); skyStates.Add(SkyStateType.DuskToNight, new SkyState(SkyStateType.Night, Constants.ORANGE_SKY_COLOR, Constants.NIGHT_SKY_COLOR, Constants.CYCLE_TIME * Constants.ORANGE_TIME_PCT, Constants.ORANGE_DARKNESS_COLOR, Constants.NIGHT_DARKNESS_COLOR, 0, Constants.BGM_MAX_VOLUME)); skyStates.Add(SkyStateType.Night, new SkyState(SkyStateType.NightToDawn, Constants.NIGHT_SKY_COLOR, Constants.NIGHT_SKY_COLOR, Constants.CYCLE_TIME * Constants.NIGHT_TIME_PCT, Constants.NIGHT_DARKNESS_COLOR, Constants.NIGHT_DARKNESS_COLOR)); skyStates.Add(SkyStateType.NightToDawn, new SkyState(SkyStateType.Dawn, Constants.NIGHT_SKY_COLOR, Constants.ORANGE_SKY_COLOR, Constants.CYCLE_TIME * Constants.FADE_TIME_PCT, Constants.NIGHT_DARKNESS_COLOR, Constants.ORANGE_DARKNESS_COLOR)); // Starts the sky timer skyTimer = new Timer(skyStates[currSkyState].TimeInState); skyTimer.Register(SkyTimerFinished); skyTimer.Start(); parallaxBackgrounds = GameObject.FindGameObjectsWithTag(Constants.PARALLAX_BACKGROUND_TAG); starrySky.transform.rotation = Quaternion.Euler(0, 0, Constants.SKY_START_ROT); BGM = GetComponent<AudioSource>(); BGM.volume = Constants.BGM_MAX_VOLUME; elevationWeight = Constants.ELEVATION_CHANGE_WEIGHT + Random.Range(-Constants.ELEVATION_CHANGE_OFFSET, Constants.ELEVATION_CHANGE_OFFSET); ; heightDifferenceWeight = Constants.HEIGHT_DIFFERENCE_WEIGHT + Random.Range(-Constants.HEIGHT_DIFFERENCE_OFFSET, Constants.HEIGHT_DIFFERENCE_OFFSET); if (debugMode) { Debug.Log("Elevation weight: " + elevationWeight); Debug.Log("Height Difference Weight: " + heightDifferenceWeight); } // Generates the map GenerateTerrain(); GenerateParallaxObjects(); // Spawns castles int enemyCastlePos = levels.Length - (Constants.PLATFORM_LENGTH - 4); Instantiate(GameManager.Instance.CastlePrefabs[GameManager.Instance.CurrentLoadedKingdom]).GetComponent<CastleScript>().Initialize(enemyCastleHealth, Constants.ENEMY_TAG, new Vector2(enemyCastlePos, levels[enemyCastlePos] + 1)); Instantiate(GameManager.Instance.CastlePrefabs[GameManager.Instance.GetPrevKingdom()]).GetComponent<CastleScript>().Initialize(playerCastleHealth, Constants.PLAYER_TAG, playerCastleLocation); // Sets up the defeat darkness defeatDarknessTimer = new Timer(Constants.DARKNESS_TIMER); defeatDarknessTimer.Register(DefeatDarknessTimerFinished); // Creates the player and HUD player = (GameObject)Instantiate(GameManager.Instance.PlayerPrefabs[GameManager.Instance.CurrentSave.PlayerType], playerCastleLocation, transform.rotation); GameObject hud; switch (GameManager.Instance.CurrentSave.PlayerType) { case CharacterType.Ranger: hud = Instantiate<GameObject>(rangerHUD); break; case CharacterType.Mage: hud = Instantiate<GameObject>(mageHUD); break; case CharacterType.Warrior: hud = Instantiate<GameObject>(warriorHUD); break; default: hud = Instantiate<GameObject>(rangerHUD); break; } hud.transform.SetParent(hudParent, false); HUDScript hudScript = hud.GetComponent<HUDScript>(); player.GetComponent<PlayerScript>().Initialize(healthBar, energyBar, hudScript.GcdBars, hudScript.TimerBars, hudScript.SecondaryCDBar, hudScript.PowerCDBar, hudScript.SpecialCDBar); energyBar.color = player.GetComponent<CharacterScript>().EnergyColor; playerLocation = player.transform.position; }