public void Update() { weaponSpawnTimer -= Time.deltaTime; if (weaponSpawnTimer <= 0) { wSpawner.spawnWeapon(); weaponSpawnTimer = wCooldown; } }
void Start() { weaponSpawnTimer = wCooldown; spawner = GetComponent <Spawner>(); wSpawner = GetComponent <WeaponSpawner>(); RespawnEntity(0); //RespawnEntity(1); //RespawnEntity(2); RespawnEntity(3); wSpawner.spawnWeapon(); }