private void SpawnWeapon() { GameObject target = GetTargetMonster(); if (target) { Vector3 tarPos = target.transform.position; tarPos.y += 3; Vector3 velocity = tarPos - m_WeaponPos.position; velocity.Normalize(); velocity = velocity * ATTACK_FORE; //Debug.Log("--------- Attack: " + velocity); mWSpawner.Spawn(E_Weapon_Type.Weapon_Pestle, m_WeaponPos.position, velocity); mNumberOfWeapon--; } }