// Update is called once per frame
    void Update()
    {
        if (dayEndTimer.Update(Time.deltaTime))
        {
            if (endOfDayText[0].enabled)
            {
                EndOfDay(true);
                wepSpawner.RefillWeps();
            }

            dayTimer.Update(Time.deltaTime);

            //This roates the light source to make it look like a day night cycle
            // theSun.transform.Rotate(Vector3.right * Time.deltaTime * speedOfSun);
            var rot = theSun.transform.eulerAngles;
            rot = Vector3.zero;
            // rot.x = dayTimer.GetPercent() * 360.0f;
            theSun.transform.eulerAngles = rot;
            theSun.transform.Rotate(Vector3.right, dayTimer.GetPercent() * 360.0f);

            // Update the UI bar with the rotation of the sun
            SetUIBar();

            //Check if the sun is at a specific angle or passed it. If so set end of day to true and reset the suns position
            // if (theSun.transform.eulerAngles.x > 195)
            if (dayTimer.IsDone())
            {
                endOfDay = true;
                DAY++;
                // theSun.transform.Rotate(Vector3.right * Time.deltaTime * speedOfSun * 5);
                dayTimer.Reset();
                EndOfDay();
                dayEndTimer.Reset();
                moneyMan.checkIfMoneyGoalIsMet(DAY);
            }
            // else if (endOfDay && theSun.transform.eulerAngles.x < 16)
            // {
            //     endOfDay = false;
            //     EndOfDay(true);
            // }
        }
    }