Exemple #1
0
    public void SpawnWeapon()
    {
        List <WeaponSpawner> availableSpawners = new List <WeaponSpawner>();

        foreach (WeaponSpawner spwnr in spawners)
        {
            if (spwnr.spawned == 0)
            {
                if (spwnr.lastTimeSpawned)
                {
                    spwnr.lastTimeSpawned = false;
                    continue;
                }
                availableSpawners.Add(spwnr);
            }
        }
        WeaponSpawner spawner = availableSpawners[RollRandom.RollBetween(0, availableSpawners.Count)];


        int[] weights = new int[guns.Length];
        foreach (Gun gun in guns)
        {
            weights.Append(gun.chance);
        }
        Gun g = GetRandomWeightedIndex(guns);

        spawner.SpawnGun(g.gun);
        spawning = false;
    }