Exemple #1
0
        void MoveFrame(float distance)
        {
            while (distance > 0)
            {
                var direction          = Entity.Position.DirectionTo(CurrentWaypoint);
                var distanceToWaypoint = Entity.Position.DistanceTo(CurrentWaypoint);

                var cell = Waypoints.Peek();

                if (distanceToWaypoint > distance)
                {
                    Entity.Position += direction * distance;
                    return;
                }

                Entity.Position = CurrentWaypoint;

                this.Log($"Pathfinding reached waypoint {CurrentWaypoint}");

                Waypoints.Dequeue();

                if (!HasWaypoints)
                {
                    this.Log($"Pathfinding reached destination");

                    DestinationReached?.Invoke(this, new CellEventArgs(cell));
                    return;
                }

                distance -= distanceToWaypoint;
            }
        }
Exemple #2
0
        public void MoveTo(Vector2 nextEpisilon, double speed)
        {
            string instructions = (ID + 1) + " ";

            // Check we're overshooting our destination.
            // Basically if vectors are pointing in the same direction everything's still alright but as soon as they're opposite we can't move forward anymore.
            if (Vector2.Dot((Waypoints.Peek() - Position), (Waypoints.Peek() - nextEpisilon)) > 0)
            {
                Position = nextEpisilon;
            }
            else
            {
                Position = Waypoints.Peek();
                Waypoints.Dequeue();
            }

            instructions += "M," + Math.Round(Position.X, 2) + "," + Math.Round(Position.Y, 2) + "," +
                            +speed;
            _pythonCall.Send(instructions);
        }