public static void InitializeWorld()
		{
			foreach (var world in database.worlds)
			{
				if (world.worldID == Main.worldID)
				{
					currentDatabaseWorld = world;
				}
			}
			if (currentDatabaseWorld == null)
			{
				currentDatabaseWorld = new DatabaseWorld() { worldID = Main.worldID, name = Main.worldName };
				database.worlds.Add(currentDatabaseWorld);
				SaveSetting();
			}
			Waypoints.ClearPoints();
			foreach (var waypoint in currentDatabaseWorld.waypoints)
			{
				Waypoints.AddWaypoint(waypoint.name, new Vector2(waypoint.x, waypoint.y));
			}
			Network.GravestonesAllowed = !currentDatabaseWorld.GraveStonesDisabled;
			ItemBanner.ItemsBanned = currentDatabaseWorld.BanDestructiveExplosives;
			EnemyToggler.EnemiesAllowed = !currentDatabaseWorld.NPCSpawnsDiabled;
			TimeWeatherChanger.TimePaused = currentDatabaseWorld.TimePaused;
			if (TimeWeatherChanger.TimePaused)
			{
				TimeWeatherChanger.PausedTime = currentDatabaseWorld.TimePausedTime;
			//	TimeWeatherChanger.PausedTimeDayTime = currentDatabaseWorld.TimePausedIsDay;
			}
			if (Main.netMode == 0)
			{
				GeneralMessages.ProcessCurrentTogglesSP(EnemyToggler.EnemiesAllowed, Network.GravestonesAllowed, ItemBanner.ItemsBanned, TimeWeatherChanger.TimePaused);
			}
		}