// Start is called before the first frame update
 void Start()
 {
     UnityNativeChromaSDK.Uninit();
     UnityNativeChromaSDK.Init();
     Debug.Log("Start");
     baseLayer = "Blank_Keyboard.chroma";
     layer2    = "RingGray_Keyboard.chroma";
     //UnityNativeChromaSDK.PlayAnimationName(baseLayer, true);
 }
 private void Awake()
 {
     UnityNativeChromaSDK.Init();
 }