Exemple #1
0
    // Play the animation on enable
    void OnEnable()
    {
        // Turn off script if platform is not supported
        if (!UnityNativeChromaSDK.IsPlatformSupported())
        {
            enabled = false;
            return;
        }

        _mAnimationName = UnityNativeChromaSDK.GetAnimationNameWithExtension(AnimationName);
        UnityNativeChromaSDK.PlayAnimationName(_mAnimationName, Loop);
    }
    // Play the animation on enable
    void OnDestroy()
    {
        // Turn off script if platform is not supported
        if (!UnityNativeChromaSDK.IsPlatformSupported())
        {
            enabled = false;
            return;
        }

        string animationName = UnityNativeChromaSDK.GetAnimationNameWithExtension(AnimationName);

        UnityNativeChromaSDK.PlayAnimationName(animationName);
    }