// Start is called before the first frame update void Start() { UnityNativeChromaSDK.Uninit(); UnityNativeChromaSDK.Init(); Debug.Log("Start"); baseLayer = "Blank_Keyboard.chroma"; layer2 = "RingGray_Keyboard.chroma"; //UnityNativeChromaSDK.PlayAnimationName(baseLayer, true); }
private void Awake() { UnityNativeChromaSDK.Init(); }