void OtherExamples()
        {
            // Does the layer mask contain layer 4?
            bool containsLayer4 = someLayerMask.ContainsLayer(4);

            // Get the bounds of all colliders in the level to clamp the camera later on
            Collider[] allColliders = FindObjectsOfType <Collider>();
            Bounds     levelBounds  = UnityHelper.CombineColliderBounds(allColliders);

            // Find out how much the perspective camera can see at 10 unit away
            Vector2 viewportSizeAtDistance = Camera.main.CalculateViewportWorldSizeAtDistance(10);
        }