int MyCSharpCallLua.IGetD.add(int numA, int numB) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "add"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function add"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.xlua_pushinteger(L, numA); LuaAPI.xlua_pushinteger(L, numB); int __gen_error = LuaAPI.lua_pcall(L, 3, 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } int __gen_ret = LuaAPI.xlua_tointeger(L, err_func + 1); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
int IFramework.Hotfix.Lua.Luac.ICalc.Add(int a, int b) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "Add"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function Add"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.xlua_pushinteger(L, a); LuaAPI.xlua_pushinteger(L, b); int __gen_error = LuaAPI.lua_pcall(L, 3, 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } int __gen_ret = LuaAPI.xlua_tointeger(L, err_func + 1); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void CAE.Core.ILuaPanelItem.OnLoopGridValueChanged(CAE.Core.UILoopGrid loopGrid, CAE.Core.ILuaPanelItem item, int index) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "OnLoopGridValueChanged"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function OnLoopGridValueChanged"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); translator.Push(L, loopGrid); translator.PushAny(L, item); LuaAPI.xlua_pushinteger(L, index); int __gen_error = LuaAPI.lua_pcall(L, 4, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void Action() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; //var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); int error = LuaAPI.lua_pcall(L, 0, 0, errFunc); if (error != 0) { luaEnv.ThrowExceptionFromError(oldTop); } LuaAPI.lua_settop(L, oldTop); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void CAE.Core.ILuaPanelMgr.OnLongPressEnd(string prefabPath, UnityEngine.GameObject go) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "OnLongPressEnd"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function OnLongPressEnd"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.lua_pushstring(L, prefabPath); translator.Push(L, go); int __gen_error = LuaAPI.lua_pcall(L, 3, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void CAE.Core.ILuaPanelMgr.OnClickItem(CAE.Core.ILuaPanelItem item, UnityEngine.Component btn) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "OnClickItem"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function OnClickItem"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); translator.PushAny(L, item); translator.Push(L, btn); int __gen_error = LuaAPI.lua_pcall(L, 3, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public bool recv(string package) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "recv"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function recv"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.lua_pushstring(L, package); int __gen_error = LuaAPI.lua_pcall(L, 2, 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } bool __gen_ret = LuaAPI.lua_toboolean(L, err_func + 1); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
internal static int Print(RealStatePtr L) { try { int n = LuaAPI.lua_gettop(L); string s = String.Empty; if (0 != LuaAPI.xlua_getglobal(L, "tostring")) { return(LuaAPI.luaL_error(L, "can not get tostring in print:")); } for (int i = 1; i <= n; i++) { LuaAPI.lua_pushvalue(L, -1); /* function to be called */ LuaAPI.lua_pushvalue(L, i); /* value to print */ if (0 != LuaAPI.lua_pcall(L, 1, 1, 0)) { return(LuaAPI.lua_error(L)); } s += LuaAPI.lua_tostring(L, -1); if (i != n) { s += "\t"; } LuaAPI.lua_pop(L, 1); /* pop result */ } //add by zhehua LuaTable debugTable = GameEntry.XLua.luaGlobal.Get <LuaTable>("debug"); XLua.VoidReturnString tracebackFunc = debugTable.Get <XLua.VoidReturnString>("traceback"); UnityEngine.Debug.Log(s + '\n' + tracebackFunc.Invoke()); return(0); } catch (System.Exception e) { return(LuaAPI.luaL_error(L, "c# exception in print:" + e)); } }
//deprecated public object[] Call(object[] args, Type[] returnTypes) { #if THREAD_SAFT || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif int nArgs = 0; var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); if (args != null) { nArgs = args.Length; for (int i = 0; i < args.Length; i++) { translator.PushAny(L, args[i]); } } int error = LuaAPI.lua_pcall(L, nArgs, -1, errFunc); if (error != 0) { luaEnv.ThrowExceptionFromError(oldTop); } LuaAPI.lua_remove(L, errFunc); if (returnTypes != null) { return(translator.popValues(L, oldTop, returnTypes)); } else { return(translator.popValues(L, oldTop)); } #if THREAD_SAFT || HOTFIX_ENABLE } #endif }
public TResult Func <T1, T2, T3, T4, TResult>(T1 a1, T2 a2, T3 a3, T4 a4) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); translator.PushByType(L, a1); translator.PushByType(L, a2); translator.PushByType(L, a3); translator.PushByType(L, a4); int error = LuaAPI.lua_pcall(L, 4, 1, errFunc); if (error != 0) { luaEnv.ThrowExceptionFromError(oldTop); } TResult ret; try { translator.Get(L, -1, out ret); } catch (Exception e) { throw e; } finally { LuaAPI.lua_settop(L, oldTop); } return(ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void IFramework.Lua.IExchanger.exchange(System.Array arr) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "exchange"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function exchange"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); translator.Push(L, arr); int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void CAE.Core.ILuaPanelMgr.OnClose(string prefabPath) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "OnClose"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function OnClose"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.lua_pushstring(L, prefabPath); int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void CAE.Core.ILuaPanelItem.OnOpen(System.Collections.Generic.Dictionary <string, UnityEngine.Component> controls) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "OnOpen"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function OnOpen"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); translator.Push(L, controls); int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public object[] DoString(string chunk, string chunkName = "chunk", LuaTable env = null) { #if THREAD_SAFT || HOTFIX_ENABLE lock (luaEnvLock) { #endif var _L = L; int oldTop = LuaAPI.lua_gettop(_L); int errFunc = LuaAPI.load_error_func(_L, errorFuncRef); if (LuaAPI.luaL_loadbuffer(_L, chunk, chunkName) == 0) { if (env != null) { env.push(_L); LuaAPI.lua_setfenv(_L, -2); } //if (LuaAPI.lua_pcall(_L, 0, -1, errFunc) == 0) if (LuaAPI.lua_pcall(_L, 0, -1, 0) == 0) { LuaAPI.lua_remove(_L, errFunc); return(translator.popValues(_L, oldTop)); } else { ThrowExceptionFromError(oldTop); } } else { ThrowExceptionFromError(oldTop); } return(null); #if THREAD_SAFT || HOTFIX_ENABLE } #endif }
public Maria.Controller Peek() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "Peek"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function Peek"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); int __gen_error = LuaAPI.lua_pcall(L, 1, 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } Maria.Controller __gen_ret = (Maria.Controller)translator.GetObject(L, err_func + 1, typeof(Maria.Controller)); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void Push(Maria.Controller controller) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "Push"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function Push"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); translator.Push(L, controller); int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void Update(float delta) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "Update"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function Update"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.lua_pushnumber(L, delta); int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
void System.Collections.IEnumerator.Reset() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "Reset"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function Reset"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
internal static int Print(RealStatePtr L) { try { int n = LuaAPI.lua_gettop(L); string s = String.Empty; if (0 != LuaAPI.xlua_getglobal(L, "tostring")) { return(LuaAPI.luaL_error(L, "can not get tostring in print:")); } for (int i = 1; i <= n; i++) { LuaAPI.lua_pushvalue(L, -1); /* function to be called */ LuaAPI.lua_pushvalue(L, i); /* value to print */ if (0 != LuaAPI.lua_pcall(L, 1, 1, 0)) { return(LuaAPI.lua_error(L)); } s += LuaAPI.lua_tostring(L, -1); if (i != n) { s += "\t"; } LuaAPI.lua_pop(L, 1); /* pop result */ } //UnityEngine.Debug.Log("LUA: " + s); JW.Lua.LuaInteraction.Log(0, s); return(0); } catch (System.Exception e) { return(LuaAPI.luaL_error(L, "c# exception in print:" + e)); } }
internal static int Print(RealStatePtr L) { try { int n = LuaAPI.lua_gettop(L); System.Text.StringBuilder s = new System.Text.StringBuilder(); s.AppendFormat("[Lua] {0} ", LuaWhere(L)); if (0 != LuaAPI.xlua_getglobal(L, "tostring")) { return(LuaAPI.luaL_error(L, "can not get tostring in print:")); } for (int i = 1; i <= n; i++) { LuaAPI.lua_pushvalue(L, -1); /* function to be called */ LuaAPI.lua_pushvalue(L, i); /* value to print */ if (0 != LuaAPI.lua_pcall(L, 1, 1, 0)) { return(LuaAPI.lua_error(L)); } s.Append(LuaAPI.lua_tostring(L, -1)); if (i != n) { s.Append("\t"); } LuaAPI.lua_pop(L, 1); /* pop result */ } LoggerHelper.Debug(s.ToString()); return(0); } catch (System.Exception e) { return(LuaAPI.luaL_error(L, "c# exception in print:" + e)); } }
void CSharpCallTable_3.IGameUser.Speak() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "Speak"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function Speak"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void Action <T1, T2>(T1 a1, T2 a2) { #if THREAD_SAFT || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif var L = luaEnv.L; var translator = luaEnv.translator; int oldTop = LuaAPI.lua_gettop(L); int errFunc = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); LuaAPI.lua_getref(L, luaReference); translator.PushByType(L, a1); translator.PushByType(L, a2); int error = LuaAPI.lua_pcall(L, 2, 0, errFunc); if (error != 0) { luaEnv.ThrowExceptionFromError(oldTop); } LuaAPI.lua_settop(L, oldTop); #if THREAD_SAFT || HOTFIX_ENABLE } #endif }
public InvokeLua.ICalc __Gen_Delegate_Imp5(int p0, string[] p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int err_func = LuaAPI.load_error_func(L, errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushinteger(L, p0); if (p1 != null) { for (int __gen_i = 0; __gen_i < p1.Length; ++__gen_i) { LuaAPI.lua_pushstring(L, p1[__gen_i]); } } ; int __gen_error = LuaAPI.lua_pcall(L, 1 + (p1 == null ? 0 : p1.Length), 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } InvokeLua.ICalc __gen_ret = (InvokeLua.ICalc)translator.GetObject(L, err_func + 1, typeof(InvokeLua.ICalc)); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public void __Gen_Delegate_Imp17(object p0, object p1, object[] p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int err_func = LuaAPI.load_error_func(L, errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); translator.PushAny(L, p0); translator.PushAny(L, p1); if (p2 != null) { for (int __gen_i = 0; __gen_i < p2.Length; ++__gen_i) { translator.PushAny(L, p2[__gen_i]); } } ; int __gen_error = LuaAPI.lua_pcall(L, 2 + (p2 == null ? 0 : p2.Length), 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
internal static int CollectLog(RealStatePtr L, out string s) { s = String.Empty; try { int n = LuaAPI.lua_gettop(L); if (0 != LuaAPI.xlua_getglobal(L, "tostring")) { return(LuaAPI.luaL_error(L, "can not get tostring in print:")); } for (int i = 1; i <= n; i++) { LuaAPI.lua_pushvalue(L, -1); /* function to be called */ LuaAPI.lua_pushvalue(L, i); /* value to print */ if (0 != LuaAPI.lua_pcall(L, 1, 1, 0)) { return(LuaAPI.lua_error(L)); } s += LuaAPI.lua_tostring(L, -1); if (i != n) { s += " "; } LuaAPI.lua_pop(L, 1); /* pop result */ } return(0); } catch (System.Exception e) { return(LuaAPI.luaL_error(L, "c# exception in print:" + e)); } }
object IFramework.Lua.Luac.ICalc.this[int index] { get { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "get_Item"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function get_Item"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.xlua_pushinteger(L, index); int __gen_error = LuaAPI.lua_pcall(L, 2, 1, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } object __gen_ret = translator.GetObject(L, err_func + 1, typeof(object)); LuaAPI.lua_settop(L, err_func - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } set { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int err_func = LuaAPI.load_error_func(L, luaEnv.errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); LuaAPI.xlua_pushasciistring(L, "set_Item"); if (0 != LuaAPI.xlua_pgettable(L, -2)) { luaEnv.ThrowExceptionFromError(err_func - 1); } if (!LuaAPI.lua_isfunction(L, -1)) { LuaAPI.xlua_pushasciistring(L, "no such function set_Item"); luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_pushvalue(L, -2); LuaAPI.lua_remove(L, -3); LuaAPI.xlua_pushinteger(L, index); translator.PushAny(L, value); int __gen_error = LuaAPI.lua_pcall(L, 3, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } }
internal static int Print(RealStatePtr L) { try { int n = LuaAPI.lua_gettop(L); string s = string.Empty; if (0 != LuaAPI.xlua_getglobal(L, "tostring")) { return(LuaAPI.luaL_error(L, "can not get tostring in print:")); } #if UNITY_EDITOR LuaAPI.luaL_where(L, 1); string filenameAndLine = LuaAPI.lua_tostring(L, -1); LuaAPI.lua_settop(L, n); string filename = filenameAndLine.Split(':')[0]; filename = filename.Replace(".", "/"); int line = int.Parse(filenameAndLine.Split(':')[1]); s = string.Format("[{0}.lua:{1}]:", filename, line); for (int i = 1; i <= n; i++) { s += LuaAPI.lua_tostring(L, i); if (i != n) { s += "\t"; } LuaAPI.lua_pop(L, 1); /* pop result */ } #else for (int i = 1; i <= n; i++) { LuaAPI.lua_pushvalue(L, -1); /* function to be called */ LuaAPI.lua_pushvalue(L, i); /* value to print */ if (0 != LuaAPI.lua_pcall(L, 1, 1, 0)) { return(LuaAPI.lua_error(L)); } s += LuaAPI.lua_tostring(L, i); if (i != n) { s += "\t"; } LuaAPI.lua_pop(L, 1); /* pop result */ } #endif // for (int i = 1; i <= n; i++) // { // LuaAPI.lua_pushvalue(L, -1); /* function to be called */ // LuaAPI.lua_pushvalue(L, i); /* value to print */ // if (0 != LuaAPI.lua_pcall(L, 1, 1, 0)) // { // return LuaAPI.lua_error(L); // } // s += LuaAPI.lua_tostring(L, i); // if (i != n) s += "\t"; // // LuaAPI.lua_pop(L, 1); /* pop result */ // } Debugger.Log(s); return(0); } catch (System.Exception e) { Debugger.LogError(e); return(LuaAPI.luaL_error(L, "c# exception in print:" + e)); } }