Exemple #1
0
 public StreetFights(IResolutionRoot kernel)
 {
     _gtaCharacter         = kernel.Get <IGtaCharacter>();
     _playerInfoManager    = kernel.Get <IPlayerInfoManager>();
     _inventoryManager     = kernel.Get <IInventoryManager>();
     _workEquipmentManager = kernel.Get <IWorkEquipmentManager>();
 }
 public LoginManager(
     IAccountsProvider accountsProvider,
     IPlayersProvider playersProvider,
     IPlayersAppearanceProvider playersAppearanceProvider,
     IPlayerInfoManager playerInfoManager,
     IVehicleManager vehicleManager,
     IVehicleInfoManager vehicleInfoManager,
     IJailManager jailManager,
     ICreatingCharManager creatingCharManager,
     IGtaCharacter gtaCharacter,
     IInventoryManager inventoryManager,
     IGiftsManager giftsManager)
 {
     _accountsProvider          = accountsProvider;
     _playersProvider           = playersProvider;
     _playerInfoManager         = playerInfoManager;
     _vehicleManager            = vehicleManager;
     _vehicleInfoManager        = vehicleInfoManager;
     _playersAppearanceProvider = playersAppearanceProvider;
     _jailManager         = jailManager;
     _creatingCharManager = creatingCharManager;
     _gtaCharacter        = gtaCharacter;
     _inventoryManager    = inventoryManager;
     _giftsManager        = giftsManager;
 }
Exemple #3
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 protected GameEvent()
 {
     PlayerInfoManager     = ServerKernel.Kernel.Get <IPlayerInfoManager>();
     GtaCharacter          = ServerKernel.Kernel.Get <IGtaCharacter>();
     _inventoryManager     = ServerKernel.Kernel.Get <IInventoryManager>();
     _workEquipmentManager = ServerKernel.Kernel.Get <IWorkEquipmentManager>();
 }
 public PlayerInfoManager(IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IVehiclesProvider vehiclesProvider,
                          IGtaCharacter gtaCharacter, IOpportunitiesNotifier opportunitiesNotifier)
 {
     _accountsProvider      = accountsProvider;
     _playersProvider       = playersProvider;
     _vehiclesProvider      = vehiclesProvider;
     _gtaCharacter          = gtaCharacter;
     _opportunitiesNotifier = opportunitiesNotifier;
 }
Exemple #5
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        public CreatingCharManager(IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider,
                                   IPlayerInfoManager playerInfoManager, IGtaCharacter gtaCharacter, IGiftsManager giftsManager)
        {
            _playersProvider           = playersProvider;
            _playersAppearanceProvider = playersAppearanceProvider;
            _playerInfoManager         = playerInfoManager;
            _gtaCharacter = gtaCharacter;
            _giftsManager = giftsManager;

            ClientEventHandler.Add(ClientEvent.SAVE_CHARACTER, SaveCharacter);
        }
Exemple #6
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 public WorkEquipmentManager(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IGtaCharacter gtaCharacter)
 {
     _playerInfoManager = playerInfoManager;
     _workInfoManager   = workInfoManager;
     _gtaCharacter      = gtaCharacter;
 }
 public DressingRoomMenuHandler(IPlayerInfoManager playerInfoManager, IGtaCharacter gtaCharacter, IClanManager clanManager)
 {
     _playerInfoManager = playerInfoManager;
     _gtaCharacter      = gtaCharacter;
     _clanManager       = clanManager;
 }