public OnFill ( BetterList |
||
verts | BetterList |
|
uvs | BetterList |
|
cols | BetterList |
|
Résultat | void |
static int OnFill(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UIWidget obj = (UIWidget)ToLua.CheckObject<UIWidget>(L, 1); BetterList<UnityEngine.Vector3> arg0 = (BetterList<UnityEngine.Vector3>)ToLua.CheckObject<BetterList<UnityEngine.Vector3>>(L, 2); BetterList<UnityEngine.Vector2> arg1 = (BetterList<UnityEngine.Vector2>)ToLua.CheckObject<BetterList<UnityEngine.Vector2>>(L, 3); BetterList<UnityEngine.Color> arg2 = (BetterList<UnityEngine.Color>)ToLua.CheckObject<BetterList<UnityEngine.Color>>(L, 4); obj.OnFill(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static public int OnFill(IntPtr l) { try { UIWidget self = (UIWidget)checkSelf(l); BetterList <UnityEngine.Vector3> a1; checkType(l, 2, out a1); BetterList <UnityEngine.Vector2> a2; checkType(l, 3, out a2); BetterList <UnityEngine.Color32> a3; checkType(l, 4, out a3); self.OnFill(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }