Exemple #1
0
 public override void Execute(AgentBase agent)
 {
     base.Execute(agent);
     if (agent.Behavior.GetType() == typeof(PathFollowingBehaviour))
     {
         var tempBehaviour = (PathFollowingBehaviour)agent.Behavior;
         if (tempBehaviour.Finished())
         {
             UICore.GetInstance().Log(agent.Name + ": I need to repair my ride..");
             agent.StateMachine.ChangeState(new RepairingVehicle());
         }
     }
 }
 public override void Execute(AgentBase agent)
 {
     base.Execute(agent);
     if (agent.Behavior.GetType() == typeof(PathFollowingBehaviour))
     {
         var tempBehaviour = (PathFollowingBehaviour)agent.Behavior;
         if (tempBehaviour.Finished())
         {
             agent.StateMachine.ChangeState(new ReachedFinish());
             UICore.GetInstance().Log(agent.Name + ": I finished a lap!");
         }
     }
 }
 public void Enter(AgentBase agent)
 {
     UICore.GetInstance().Log(agent.Name + ": I'm fixing my ride..");
     UICore.GetInstance().Log(agent.Name + ": My wear is " + agent.Wear);
 }
 public void Exit(AgentBase agent)
 {
     UICore.GetInstance().Log(agent.Name + ": I've repaired my ride!");
     UICore.GetInstance().Log(agent.Name + ": My wear is now " + agent.Wear);
 }