static int RegisterCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UICore obj = (UICore)ToLua.CheckObject <UICore>(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject)); UnityEngine.EventSystems.EventTriggerType arg3 = (UnityEngine.EventSystems.EventTriggerType)ToLua.CheckObject(L, 5, typeof(UnityEngine.EventSystems.EventTriggerType)); obj.RegisterCallBack(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }