public void Initialize() { _mainOptionsMenu.Initialize(); _characterCreationMenu.Initialize(); _mainTitleMenu.Initialize(); SetupButtons(); }
/// <summary> /// 初期化 /// </summary> void IScene.Initialize() { ManualCanvas.Instance.Initialize(); titleMenu = UnityEngine.GameObject.FindObjectOfType <TitleMenu>(); titleMenu.Initialize(); AudioManager.Instance.FadeIn((int)SceneController.Instance.FadeTime); AudioManager.Instance.Play(AudioManager.BGM.Title); }