//public float speed = 10.0f; // Use this for initialization void Start() { if (!(inputmanager = this.GetComponent <Input_manager>())) { inputmanager = this.gameObject.AddComponent <Input_manager>(); } }
// Use this for initialization void Start() { myRB = GetComponent <Rigidbody>(); thePlayer = thePlayer.GetComponent <Player_mov>(); if (!(inputmanager = this.GetComponent <Input_manager>())) { inputmanager = this.gameObject.AddComponent <Input_manager>(); } }
//! Assign variables void Start() { // Set the gravity Physics.gravity = new Vector3(0, -50f, 0); // Get the input manager component. input_manager = GetComponent <Input_manager>(); // Get the rigid body component rb = GetComponent <Rigidbody>(); // Set the jump vectors Y component to jump force. jump_vector = new Vector3(0, jump_force, 0); // Set rigid bodies maxAngularVelocity rb.maxAngularVelocity = maxAngularVelocity; }