/// <summary> /// 更新 /// </summary> void IScene.Update() { titleMenu.MyUpdate( () => { //?はダメ! if (titleMenu.menu == TitleMenu.Menu.GameStart) { //SceneController.Instance.LoadLevelFade(new GameScene()); SceneController.Instance.ManualSceneLoad(); AudioManager.Instance.FadeOut((int)SceneController.Instance.FadeTime); } else if (titleMenu.menu == TitleMenu.Menu.EndRoll) { SceneController.Instance.LoadLevelFade(new EndRollScene()); } else { SceneController.Instance.GameEnd(); } } ); }