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TitleScene.cs
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TitleScene.cs
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/// <summary>
/// 番場宥輝
/// </summary>
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// タイトルシーン
/// </summary>
public class TitleScene : IScene {
TitleMenu titleMenu;
IEnumerator coroutine;
/// <summary>
/// 初期化
/// </summary>
void IScene.Initialize()
{
ManualCanvas.Instance.Initialize();
titleMenu = UnityEngine.GameObject.FindObjectOfType<TitleMenu>();
titleMenu.Initialize();
AudioManager.Instance.FadeIn((int)SceneController.Instance.FadeTime);
AudioManager.Instance.Play(AudioManager.BGM.Title);
}
/// <summary>
/// 更新
/// </summary>
void IScene.Update()
{
titleMenu.MyUpdate(
() =>
{
//?はダメ!
if (titleMenu.menu == TitleMenu.Menu.GameStart)
{
//SceneController.Instance.LoadLevelFade(new GameScene());
SceneController.Instance.ManualSceneLoad();
AudioManager.Instance.FadeOut((int)SceneController.Instance.FadeTime);
}
else if(titleMenu.menu==TitleMenu.Menu.EndRoll)
{
SceneController.Instance.LoadLevelFade(new EndRollScene());
}
else
{
SceneController.Instance.GameEnd();
}
}
);
}
/// <summary>
/// 解放
/// </summary>
void IScene.Release()
{
}
}