private void Stab()
        {
            var stabLocation = playerAgent.position + playerAgent.facingDirection;

            tilemapManager.SoundOneTile(stabLocation);
            //
            TileNode      stabNode = tilemapManager.GetTileNode(stabLocation);
            List <AIBase> killme   = new List <AIBase>();

            foreach (var ge in stabNode.itemsHere)
            {
                if (ge.GetComponent <AIBase>() != null)
                {
                    killme.Add(ge.GetComponent <AIBase>());
                }
            }

            foreach (var toDie in killme)
            {
                toDie.KillMe();
            }
        }