private void Stab() { var stabLocation = playerAgent.position + playerAgent.facingDirection; tilemapManager.SoundOneTile(stabLocation); // TileNode stabNode = tilemapManager.GetTileNode(stabLocation); List <AIBase> killme = new List <AIBase>(); foreach (var ge in stabNode.itemsHere) { if (ge.GetComponent <AIBase>() != null) { killme.Add(ge.GetComponent <AIBase>()); } } foreach (var toDie in killme) { toDie.KillMe(); } }