Exemple #1
0
    public IEnumerable GenerateStep()
    {
        renderer.ClearChunks();

        int x = 0;

        // for (int x = -chunkLoadSize; x <= chunkLoadSize; x++)
        for (int z = -chunkLoadSize; z <= chunkLoadSize; z++)
        {
            Vector3 pos = chunkPosition + new Vector3(x, 0, z);
            BindBuffers(pos, terrainChunkSize + 1);
            GenerateTerrain(pos, terrainChunkSize + 1);
            yield return(null);
        }
    }