// Use this for initialization void Awake() { var jsonTextFile = Resources.Load <TextAsset>(terrain_filename); myInfo = TerrainInfo.CreateFromJSON(jsonTextFile.text); myInfo.CreateCubes(); // this code is used to create new terrains and obstacles //myInfo.TerrainInfo2(); //myInfo.file_name = "test88"; //string myString = myInfo.SaveToString(); //myInfo.WriteDataToFile(myString); Instantiate(flag, myInfo.start_pos, Quaternion.identity); Instantiate(flag, myInfo.goal_pos, Quaternion.identity); }
// Use this for initialization void Awake() { var jsonTextFile = Resources.Load <TextAsset>(terrain_filename); myInfo = TerrainInfo.CreateFromJSON(jsonTextFile.text); myInfo.wall_height = wall_height; // a bit ugly... myInfo.CreateCubes(); // this code is used to create new terrains and obstacles //myInfo.TerrainInfo2(); //myInfo.file_name = "test88"; //string myString = myInfo.SaveToString(); //myInfo.WriteDataToFile(myString); Instantiate(flag, myInfo.start_pos, Quaternion.identity); Instantiate(flag, myInfo.goal_pos, Quaternion.identity); //GameObject.Find("GraphObj").GetComponent<TravGraph>().makeMap(); }