Exemple #1
0
        public static string ParticleFilePath(this ParticleFileInfos info)
        {
            switch (info)
            {
            case ParticleFileInfos.PARTICLE_FILE_INFOS_ID_ST:
                return("Battle/Torpedo");

            case ParticleFileInfos.BattlePSTorpedowakeD:
                return("Battle/TorpedoD");

            case ParticleFileInfos.BattlePSExprosionS:
                return("Battle/PSTorpedoWake");

            case ParticleFileInfos.BattleAdventFleetCloud:
                return("Battle/Cloud");

            case ParticleFileInfos.BattlePSSplashTorpedo:
                return("Battle/Splash/PSSplashT");

            case ParticleFileInfos.BattlePSSplashTorpedoD:
                return("Battle/Splash/PSSplashTTes");

            case ParticleFileInfos.BattlePSSplashSmoke:
                return("Battle/Splash/SplashSmoke");

            case ParticleFileInfos.BattlePSSinkSpray:
                return("Battle/SinkSpray");

            case ParticleFileInfos.BattlePSDetectionRipple:
                return("Battle/Detection/PSDetectionRipple");

            case ParticleFileInfos.BattlePSTorpedoAircraft:
                return("Battle/Aerial/AircraftTrupedo");

            case ParticleFileInfos.BattleExplosionAircraft:
                return("Battle/Aerial/AerialExplosion1");

            case ParticleFileInfos.BattleExplosion2Aircraft:
                return("Battle/Aerial/AerialExplosion2");

            case ParticleFileInfos.BattlePSAircraftLost2D:
                return("Battle/Aerial/PSAerialExplosion");

            case ParticleFileInfos.BattlePSAircraftLost3D:
                return("Battle/Aerial/AircraftExplosion3D");

            case ParticleFileInfos.BattlePSAircraftSmoke:
                return("Battle/Aerial/AircraftSmoke");

            case ParticleFileInfos.BattlePSAircraftStrafe:
                return("Battle/Aerial/AircraftStrafe");

            case ParticleFileInfos.BattlePSExprosionB1:
                return("Battle/Explosion/PSExplosionB");

            case ParticleFileInfos.BattlePSExprosionB2:
                return("Battle/Explosion/PSExplosionB2");

            case ParticleFileInfos.BattlePSExprosionB3:
                return("Battle/Explosion/PSExplosionB3");

            case ParticleFileInfos.BattlePSExprosionB4:
                return("Battle/Explosion/PSExplosionB4");

            case ParticleFileInfos.BattlePSExprosionEx1:
                return("Battle/Explosion/PSExplosionEX_A");

            case ParticleFileInfos.BattlePSExprosionEx2:
                return("Battle/Explosion/PSExplosionEX_B");

            case ParticleFileInfos.BattlePSDepthChargeShot:
                return("Battle/Shelling/DepthChargeShot");

            case ParticleFileInfos.BattlePSDepthCharge:
                return("Battle/Shelling/DepthCharge");

            case ParticleFileInfos.BattleFlareLight:
                return("Battle/FlareLight");

            case ParticleFileInfos.BattleFlareLight2:
                return("Battle/FlareLight2");

            case ParticleFileInfos.BattleFlareStart:
                return("Battle/FlareLightStart");

            case ParticleFileInfos.BattleSplashMissColumn:
                return("Battle/Splash/PSSplashMiss2");
            }
            return(string.Empty);
        }
 public static T Load <T>(ParticleFileInfos particleInfo) where T : Component
 {
     return(Resources.Load <T>(string.Format("{0}/{1}", "Particles", particleInfo.ParticleFilePath())));
 }
 public static T Instantiate <T>(ParticleFileInfos particleInfos) where T : Component
 {
     return(Object.Instantiate(Load <T>(particleInfos)));
 }
 public static GameObject Load(ParticleFileInfos particleInfo)
 {
     return(Resources.Load(string.Format("{0}/{1}", "Particles", particleInfo.ParticleFilePath())) as GameObject);
 }