public static void Functions(int index) { switch (index) { case 0: break; case 1: GameInfo(); break; case 2: KillFunctions(); break; case 3: Common.ResurrectAndFullRestore(Common.GetUnitUnderMouse()); break; case 4: Common.Buff(Common.GetUnitUnderMouse(), Storage.buffFavouritesGuids[Main.Settings.actionKeyBuffIndex]); break; case 5: editUnit = Common.GetUnitUnderMouse(); break; case 6: teleportUnit = Common.GetUnitUnderMouse(); if (teleportUnit != null && Strings.ToBool(Main.Settings.toggleAddToLog)) { Common.AddLogEntry(Strings.GetText("label_TeleportUnit") + $": {teleportUnit.CharacterName}", Color.black); } break; case 7: if (Strings.ToBool(settings.toggleSpawnEnemiesFromUnitFavourites)) { try { Vector3 pos = Common.MousePositionLocalMap(); float x = 0.0f; float z = 0.0f; foreach (string guid in SpawnUnits.GetStoredGUIDs) { Vector3 finalPos = new Vector3(pos.x + 1.5f * x, pos.y, pos.z + 1.5f * z); SpawnUnits.UnitSpawner(finalPos, guid); x++; if (x > 10f) { x = 0.0f; z++; } } } catch (Exception e) { modLogger.Log(e.ToString()); } } else if (settings.actionKeySpawnRandomEnemy && Strings.ToBool(settings.toggleActionKeyExperimental)) { try { Common.SpawnHostileUnit(Common.MousePositionLocalMap(), ResourcesLibrary.GetBlueprints <BlueprintUnit>().RandomElement()); } catch (Exception e) { modLogger.Log(e.ToString()); } } else { Common.SpawnHostileUnit(Common.MousePositionLocalMap(), banditsGuids[banidtCrIndex]); } break; case 8: rotateUnit = Common.GetUnitUnderMouse(); if (rotateUnit != null && Strings.ToBool(Main.Settings.toggleAddToLog)) { Common.AddLogEntry( Strings.GetText("arrayItem_ActionKeyMain_RotateUnit") + $": {rotateUnit.CharacterName}", Color.black); } break; case 9: Common.GetUnitUnderMouse().View.AnimationManager.Execute(animationTypes[animationTypesIndex]); break; case 10: FxHelper.SpawnFxOnPoint(BlueprintRoot.Instance.Cheats.SillyCheatBlood, Common.MousePositionLocalMap()); break; case 11: Common.Charm(Common.GetUnitUnderMouse()); break; case 12: Common.AddToParty(Common.GetUnitUnderMouse()); break; case 13: Common.GetUnitUnderMouse().Descriptor.Recreate = true; break; } }