Exemple #1
0
    /// <summary>
    /// Handle input to spawn unit
    /// </summary>
    public void InputHandler()
    {
        if (null == transform)
        {
            return;
        }

        if (!isActiveAndEnabled)
        {
            return;
        }
        m_spawnUnits.CmdAddToUnitsQueue(m_unitType);
        StartCoroutine(SelectButton());
    }