public void push_pause()
 {
     if (state == State.Play)
     {
         windowActiveScript.Active();
         soundScript.DecideSound2();
         Pause();
     }
     else
     {
         windowActiveScript.Hidden();
         soundScript.DecideSound1();
         Backgame();
     }
 }
Exemple #2
0
 public void Startbutton0()
 {
     soundScript.DecideSound1();
     GetComponent <DifficultLevelScript>().set0();
     SceneManager.LoadScene("GameScene");
 }