public void push_pause() { if (state == State.Play) { windowActiveScript.Active(); soundScript.DecideSound2(); Pause(); } else { windowActiveScript.Hidden(); soundScript.DecideSound1(); Backgame(); } }
public void Startbutton0() { soundScript.DecideSound1(); GetComponent <DifficultLevelScript>().set0(); SceneManager.LoadScene("GameScene"); }