void Awake()
    {
        goalSpeed = 0;
        speed     = 0;
        size      = minSize;
        transform.parent.localScale = new Vector3(size, size, 1);
        emission = particleSystem.emission;

        moveSound  = SoundScript.GetSound("Move");
        jumpSound  = SoundScript.GetSound("Jump");
        landSound  = SoundScript.GetSound("Land");
        resetSound = SoundScript.GetSound("Reset");
        hurtSound  = SoundScript.GetSound("Hurt");
        goalSound  = SoundScript.GetSound("Goal");
    }