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C# (CSharp) SoundManagerScript.ButtonAudio Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
SoundManagerScript
Méthode/Fonction:
ButtonAudio
Exemples au hotexamples.com:
1
C# (CSharp) SoundManagerScript.ButtonAudio - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
SoundManagerScript.ButtonAudio
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
PlaySound(30)
Play_SFX(10)
Playsound(7)
StopSound(7)
Sound(7)
PlayOther_SFX(6)
PlaySoundFX(6)
PlayerSound(6)
PlayOneShot(6)
Play(4)
PlaySong(2)
PlayWaterDropSound(2)
Play_BG_loop(2)
PlayLongSound(2)
PlayMusic(2)
CheckInstanceExist(2)
GetSoundResource(2)
Stop(2)
SetSound(2)
TrackSettings(1)
PlayPaddleHit(1)
PlayPowerupSound(1)
PlayScoreSound(1)
PlayShootAudio(1)
PlaySmokeDialogue(1)
Stop_BG_SFX(1)
ScoreSound(1)
StopMusic(1)
PlaySounnd(1)
StopAttack2Sound(1)
Play_BG_SFX(1)
StartWaveSound(1)
PlayerDamageSound(1)
StartUp(1)
ResetBrickCollideCount(1)
Resume_BG_SFX(1)
PlayWallHit(1)
AddTracks(1)
ButtonAudio(1)
PlayAttack2Sound(1)
ChangeBGMusic(1)
ChangeMusicVolume(1)
CheckInstance(1)
CheckMusic(1)
DecreaseVolume(1)
FXVolume(1)
GetMuteButton(1)
GrowUpSound(1)
IncreaseVolume(1)
MasterVolume(1)
Méthodes fréquemment utilisées
PlaySound (30)
Play_SFX (10)
Playsound (7)
StopSound (7)
Sound (7)
PlayOther_SFX (6)
PlaySoundFX (6)
PlayerSound (6)
PlayOneShot (6)
Play (4)
Méthodes fréquemment utilisées
PlaySong (2)
PlayWaterDropSound (2)
Play_BG_loop (2)
PlayLongSound (2)
PlayMusic (2)
CheckInstanceExist (2)
GetSoundResource (2)
Stop (2)
SetSound (2)
TrackSettings (1)
PlayPaddleHit (1)
PlayPowerupSound (1)
PlayScoreSound (1)
PlayShootAudio (1)
PlaySmokeDialogue (1)
Stop_BG_SFX (1)
ScoreSound (1)
StopMusic (1)
PlaySounnd (1)
StopAttack2Sound (1)
Méthodes fréquemment utilisées
PlayPaddleHit (1)
PlayPowerupSound (1)
PlayScoreSound (1)
PlayShootAudio (1)
PlaySmokeDialogue (1)
Stop_BG_SFX (1)
ScoreSound (1)
StopMusic (1)
PlaySounnd (1)
StopAttack2Sound (1)
Play_BG_SFX (1)
StartWaveSound (1)
PlayerDamageSound (1)
StartUp (1)
ResetBrickCollideCount (1)
Resume_BG_SFX (1)
PlayWallHit (1)
AddTracks (1)
ButtonAudio (1)
PlayAttack2Sound (1)
ChangeBGMusic (1)
ChangeMusicVolume (1)
CheckInstance (1)
CheckMusic (1)
DecreaseVolume (1)
FXVolume (1)
GetMuteButton (1)
GrowUpSound (1)
IncreaseVolume (1)
MasterVolume (1)
Méthodes fréquemment utilisées
Play_BG_SFX (1)
StartWaveSound (1)
PlayerDamageSound (1)
StartUp (1)
ResetBrickCollideCount (1)
Resume_BG_SFX (1)
PlayWallHit (1)
AddTracks (1)
ButtonAudio (1)
PlayAttack2Sound (1)
ChangeBGMusic (1)
ChangeMusicVolume (1)
CheckInstance (1)
CheckMusic (1)
DecreaseVolume (1)
FXVolume (1)
GetMuteButton (1)
GrowUpSound (1)
IncreaseVolume (1)
MasterVolume (1)
Pause_BG_SFX (1)
PlayAmbience (1)
PlayAttack1Sound (1)
PlayBallHitsPaddleSound (1)
PlayLifeUpSound (1)
PlayBrickBreakSound (1)
PlayBrickIsHitSound (1)
PlayCentreIsHitSound (1)
PlayChangeColorAudio (1)
PlayComboAudio (1)
PlayDeadSound (1)
PlayDragonGrowling (1)
PlayExplodeSound (1)
PlayFreezeDialogue (1)
PlayFreezeEffect (1)
PlayGateHit (1)
PlayHeartBeat (1)
PlayHitSound (1)
PlayJumpSound (1)
ZombieHit (1)
Exemple #1
0
Afficher le fichier
Fichier :
GM.cs
Projet :
mengopudding/candy-catch
public void MuteButton() { SoundManager_Script.ButtonAudio(); }
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