public override void ExposeData() { base.ExposeData(); Scribe_References.Look <Site>(ref this.site, "site", false); }
public override void CompExposeData() { base.CompExposeData(); Scribe_References.Look <Pawn>(ref this.bonderPawn, "bonderPawn", false); Scribe_References.Look <Pawn>(ref this.polyHost, "polyHost", false); }
public override void ExposeData() { Scribe_References.Look <Pawn>(ref this.firstPawn, "firstPawn", false); Scribe_References.Look <Pawn>(ref this.secondPawn, "secondPawn", false); Scribe_Values.Look <IntVec3>(ref this.spot, "spot", default(IntVec3), false); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref master, "master", false); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look <SettlementBase>(ref this.settlement, "settlement", false); }
public override void ExposeData() { Scribe_References.Look(ref defendPawn, "defendPawn"); Scribe_Values.Look(ref defendRadius, "defendRadius", 40f); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref factionInstigator, "MFI_PeaceTalksFactionInstigator"); Scribe_References.Look(ref factionOne, "MFI_PeaceTalksFactionOne"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref site, "site"); }
public override void ExposeData() { Scribe_References.Look(ref this.targetCaravan, "targetCaravan"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref caravan, "caravan"); Scribe_Collections.Look(ref formerGroups, "formerGroups", LookMode.Reference, LookMode.Deep, ref pawnKeys, ref formerGroupValues); }
public void ExposeData() { Scribe_References.Look(ref pawn, "pawn"); Scribe_Collections.Look(ref pawnGroups, "pawnGroups", LookMode.Deep); }
public override void ExposeData() { base.ExposeData(); Scribe_Defs.Look(ref eventDef, "MFI_EventDef"); Scribe_References.Look(ref host, "MFI_ExpoHost"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref Console, "ConsoleRef"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref faction, "faction"); Scribe_Values.Look(ref baseCenter, "baseCenter"); }
public override void PostExposeData() { base.PostExposeData(); Scribe_References.Look(ref target, "target"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look <Building_StreetLamp>(ref this.master, "master", false); }
public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look(ref age, "age", 0); Scribe_References.Look(ref parentBuilding, "StoneCampfireParent"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref factionWarPeaceTalks, "factionWarPeaceTalks"); }
public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref inSignal, "inSignal"); Scribe_References.Look(ref settlement, "settlement"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look <Pawn> (ref this.father, "father", false); Scribe_Values.Look <bool> (ref this.is_discovered, "is_discovered", false, false); }
public override void PostExposeData() { base.PostExposeData(); Scribe_References.Look(ref mountedTo, "mountedTo"); Scribe_Values.Look(ref drawOffset, "drawOffset"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref station, "station"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref bomb, "bomb"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref miniToInstall, "miniToInstall"); Scribe_References.Look(ref buildingToReinstall, "buildingToReinstall"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look(ref savedThing, "savedThing"); }
public void ExposeData() { Scribe_References.Look <Faction>(ref this.Faction, "Faction"); Scribe_Values.Look <Color>(ref this.FactionColor1, "MainColor"); Scribe_Values.Look <Color>(ref this.FactionColor2, "SecColor"); }
public void ExposeData() { Scribe_References.Look <FoodRestriction>(ref this.curRestriction, "curRestriction", false); }
public override void ExposeData() { Scribe_References.Look(ref DefaultRestriction, "DefaultRestriction"); Scribe_References.Look(ref HandlerRestriction, "HandlerRestriction"); }
public override void ExposeData() { Scribe_References.Look(ref faction, "faction"); Scribe_Values.Look(ref chillSpot, "chillSpot"); }
public override void PostExposeData() { base.PostExposeData(); Scribe_References.Look <Pawn>(ref this.summonerPawn, "summonerPawn"); }