Example #1
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <Site>(ref this.site, "site", false);
 }
 public override void CompExposeData()
 {
     base.CompExposeData();
     Scribe_References.Look <Pawn>(ref this.bonderPawn, "bonderPawn", false);
     Scribe_References.Look <Pawn>(ref this.polyHost, "polyHost", false);
 }
Example #3
0
 public override void ExposeData()
 {
     Scribe_References.Look <Pawn>(ref this.firstPawn, "firstPawn", false);
     Scribe_References.Look <Pawn>(ref this.secondPawn, "secondPawn", false);
     Scribe_Values.Look <IntVec3>(ref this.spot, "spot", default(IntVec3), false);
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref master, "master", false);
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <SettlementBase>(ref this.settlement, "settlement", false);
 }
Example #6
0
 public override void ExposeData()
 {
     Scribe_References.Look(ref defendPawn, "defendPawn");
     Scribe_Values.Look(ref defendRadius, "defendRadius", 40f);
 }
Example #7
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref factionInstigator, "MFI_PeaceTalksFactionInstigator");
     Scribe_References.Look(ref factionOne, "MFI_PeaceTalksFactionOne");
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref site, "site");
 }
 public override void ExposeData()
 {
     Scribe_References.Look(ref this.targetCaravan, "targetCaravan");
 }
Example #10
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref caravan, "caravan");
     Scribe_Collections.Look(ref formerGroups, "formerGroups", LookMode.Reference, LookMode.Deep, ref pawnKeys, ref formerGroupValues);
 }
Example #11
0
 public void ExposeData()
 {
     Scribe_References.Look(ref pawn, "pawn");
     Scribe_Collections.Look(ref pawnGroups, "pawnGroups", LookMode.Deep);
 }
Example #12
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_Defs.Look(ref eventDef, "MFI_EventDef");
     Scribe_References.Look(ref host, "MFI_ExpoHost");
 }
Example #13
0
        public override void ExposeData()
        {
            base.ExposeData();

            Scribe_References.Look(ref Console, "ConsoleRef");
        }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref faction, "faction");
     Scribe_Values.Look(ref baseCenter, "baseCenter");
 }
Example #15
0
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_References.Look(ref target, "target");
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <Building_StreetLamp>(ref this.master, "master", false);
 }
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_Values.Look(ref age, "age", 0);
     Scribe_References.Look(ref parentBuilding, "StoneCampfireParent");
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref factionWarPeaceTalks, "factionWarPeaceTalks");
 }
Example #19
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_Values.Look(ref inSignal, "inSignal");
     Scribe_References.Look(ref settlement, "settlement");
 }
Example #20
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <Pawn> (ref this.father, "father", false);
     Scribe_Values.Look <bool> (ref this.is_discovered, "is_discovered", false, false);
 }
Example #21
0
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_References.Look(ref mountedTo, "mountedTo");
     Scribe_Values.Look(ref drawOffset, "drawOffset");
 }
Example #22
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref station, "station");
 }
Example #23
0
        public override void ExposeData()
        {
            base.ExposeData();

            Scribe_References.Look(ref bomb, "bomb");
        }
Example #24
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref miniToInstall, "miniToInstall");
     Scribe_References.Look(ref buildingToReinstall, "buildingToReinstall");
 }
Example #25
0
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref savedThing, "savedThing");
 }
Example #26
0
 public void ExposeData()
 {
     Scribe_References.Look <Faction>(ref this.Faction, "Faction");
     Scribe_Values.Look <Color>(ref this.FactionColor1, "MainColor");
     Scribe_Values.Look <Color>(ref this.FactionColor2, "SecColor");
 }
Example #27
0
 public void ExposeData()
 {
     Scribe_References.Look <FoodRestriction>(ref this.curRestriction, "curRestriction", false);
 }
Example #28
0
 public override void ExposeData()
 {
     Scribe_References.Look(ref DefaultRestriction, "DefaultRestriction");
     Scribe_References.Look(ref HandlerRestriction, "HandlerRestriction");
 }
Example #29
0
 public override void ExposeData()
 {
     Scribe_References.Look(ref faction, "faction");
     Scribe_Values.Look(ref chillSpot, "chillSpot");
 }
Example #30
0
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_References.Look <Pawn>(ref this.summonerPawn, "summonerPawn");
 }