Ejemplo n.º 1
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <Site>(ref this.site, "site", false);
 }
 public override void CompExposeData()
 {
     base.CompExposeData();
     Scribe_References.Look <Pawn>(ref this.bonderPawn, "bonderPawn", false);
     Scribe_References.Look <Pawn>(ref this.polyHost, "polyHost", false);
 }
Ejemplo n.º 3
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 public override void ExposeData()
 {
     Scribe_References.Look <Pawn>(ref this.firstPawn, "firstPawn", false);
     Scribe_References.Look <Pawn>(ref this.secondPawn, "secondPawn", false);
     Scribe_Values.Look <IntVec3>(ref this.spot, "spot", default(IntVec3), false);
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref master, "master", false);
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <SettlementBase>(ref this.settlement, "settlement", false);
 }
Ejemplo n.º 6
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 public override void ExposeData()
 {
     Scribe_References.Look(ref defendPawn, "defendPawn");
     Scribe_Values.Look(ref defendRadius, "defendRadius", 40f);
 }
Ejemplo n.º 7
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref factionInstigator, "MFI_PeaceTalksFactionInstigator");
     Scribe_References.Look(ref factionOne, "MFI_PeaceTalksFactionOne");
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref site, "site");
 }
 public override void ExposeData()
 {
     Scribe_References.Look(ref this.targetCaravan, "targetCaravan");
 }
Ejemplo n.º 10
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref caravan, "caravan");
     Scribe_Collections.Look(ref formerGroups, "formerGroups", LookMode.Reference, LookMode.Deep, ref pawnKeys, ref formerGroupValues);
 }
Ejemplo n.º 11
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 public void ExposeData()
 {
     Scribe_References.Look(ref pawn, "pawn");
     Scribe_Collections.Look(ref pawnGroups, "pawnGroups", LookMode.Deep);
 }
Ejemplo n.º 12
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_Defs.Look(ref eventDef, "MFI_EventDef");
     Scribe_References.Look(ref host, "MFI_ExpoHost");
 }
Ejemplo n.º 13
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        public override void ExposeData()
        {
            base.ExposeData();

            Scribe_References.Look(ref Console, "ConsoleRef");
        }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref faction, "faction");
     Scribe_Values.Look(ref baseCenter, "baseCenter");
 }
Ejemplo n.º 15
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 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_References.Look(ref target, "target");
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <Building_StreetLamp>(ref this.master, "master", false);
 }
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_Values.Look(ref age, "age", 0);
     Scribe_References.Look(ref parentBuilding, "StoneCampfireParent");
 }
 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref factionWarPeaceTalks, "factionWarPeaceTalks");
 }
Ejemplo n.º 19
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_Values.Look(ref inSignal, "inSignal");
     Scribe_References.Look(ref settlement, "settlement");
 }
Ejemplo n.º 20
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look <Pawn> (ref this.father, "father", false);
     Scribe_Values.Look <bool> (ref this.is_discovered, "is_discovered", false, false);
 }
Ejemplo n.º 21
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 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_References.Look(ref mountedTo, "mountedTo");
     Scribe_Values.Look(ref drawOffset, "drawOffset");
 }
Ejemplo n.º 22
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref station, "station");
 }
Ejemplo n.º 23
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        public override void ExposeData()
        {
            base.ExposeData();

            Scribe_References.Look(ref bomb, "bomb");
        }
Ejemplo n.º 24
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref miniToInstall, "miniToInstall");
     Scribe_References.Look(ref buildingToReinstall, "buildingToReinstall");
 }
Ejemplo n.º 25
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 public override void ExposeData()
 {
     base.ExposeData();
     Scribe_References.Look(ref savedThing, "savedThing");
 }
Ejemplo n.º 26
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 public void ExposeData()
 {
     Scribe_References.Look <Faction>(ref this.Faction, "Faction");
     Scribe_Values.Look <Color>(ref this.FactionColor1, "MainColor");
     Scribe_Values.Look <Color>(ref this.FactionColor2, "SecColor");
 }
Ejemplo n.º 27
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 public void ExposeData()
 {
     Scribe_References.Look <FoodRestriction>(ref this.curRestriction, "curRestriction", false);
 }
Ejemplo n.º 28
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 public override void ExposeData()
 {
     Scribe_References.Look(ref DefaultRestriction, "DefaultRestriction");
     Scribe_References.Look(ref HandlerRestriction, "HandlerRestriction");
 }
Ejemplo n.º 29
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 public override void ExposeData()
 {
     Scribe_References.Look(ref faction, "faction");
     Scribe_Values.Look(ref chillSpot, "chillSpot");
 }
Ejemplo n.º 30
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 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_References.Look <Pawn>(ref this.summonerPawn, "summonerPawn");
 }